These By the way are his tactics...
Surprise Round (if any): If the foes look dangerous drink Haste Potion. If foes look really dangerous, flee. Otherwise cast Bull Strength or owl’s wisdom depending on whether the opposing group looks melee or magic heavy.
First round: If no surprise round (or if surprised) take a quick assessment of the foes. If they look dangerous or numerous (more than 4) drink haste potion. Then move back or into range and use the hold person wand to hold an armored opponent. If there is no need to be hasted then hold person wand on most likely opponent and move back (or up to use the wand if necessary) if already hasted hold person and cause fear
Second round (hasted): reposition, cast flame strike on any spell casters in range, if in a relatively safe position then if spell casters still exist cast spell resistance.
Second round (not hasted): if the battle looks like it’s not a slaughter then drink haste potion and cast spell resistance: If it’s a slaughter either direct traffic or cast greater magic weapon and prepare to melee (continue melee from this point on unless circumstances dictate otherwise)
Third Round: If combatants are close (one move) but not within reach, spontaneously cast most damaging inflict spell, use it on closest, toughest looking foe and follow up with death knell if they go down otherwise follow up with the hold person wand.
If foes are not close, cast summon monster IV
[1] if the battle is not almost over then cast detect good to find likely targets for unholy blight. If the battle is almost over, cast bull strength and close to mop up.
Fourth Round: If taking damage use healing wand and cast endurance. Otherwise cast harrier to harass spell casters and deafness if more than one spell caster or hold person on any unheld opponent.
Fifth Round: If battle is still going and things look grim use hold person wand on closest opponent and think about fleeing. If not start to think about closing to use death touch and slay living.
Sixth Round: Call for surrender of any foes if battle is going well. If the battle is not going well, then Quintuple move back to safety.
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[1] If foes seem tough one SM4 monster if foes seem weak 1-3 SM3 monster and if foes seem weak and are numerous (more than 5) 2-5 SM2 monsters