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General Tabletop Discussion
*Dungeons & Dragons
Are Paladins Merely Mediocre Multiclass Fighter/Clerics?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 9246878" data-attributes="member: 6802951"><p>Getting advantage from hiding using Cunning action is possible at range, or dual-wielding in melee will give similar numbers.</p><p></p><p> Not as powerful in raw power, but it has always been regarded as the best class to have in your party. </p><p></p><p>As has been pointed out, you need some melee-capability in a party, and Paladin is one of the toughest classes, does damage pretty much as good as any non-heavily-optimised character. Aura is a unique ability that is great for a party, Lay on hands provides solid in-combat healing without cutting in to the damage-dealing resources. Plus some good spells and a skill selection that makes it reasonably easy for a Paladin to be effective at some out of combat stuff.</p><p></p><p>If you want raw personal power and effectiveness at many different things, potentially at the expense of the rest of the party, you can't really beat wizard. If you want to be the best class for the party, as well as being no slouch when it comes to power, Paladin is close to the top of that.</p><p></p><p>In terms of what has changed, I think that there has been a shift in the attitudes about the adventuring day from "Well, you should just run more encounters." to the understanding that most groups don't play that way, and may have difficulties doing so. Therefore people are adopting a more realistic adventuring day when it comes to looking at how well a class performs.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9246878, member: 6802951"] Getting advantage from hiding using Cunning action is possible at range, or dual-wielding in melee will give similar numbers. Not as powerful in raw power, but it has always been regarded as the best class to have in your party. As has been pointed out, you need some melee-capability in a party, and Paladin is one of the toughest classes, does damage pretty much as good as any non-heavily-optimised character. Aura is a unique ability that is great for a party, Lay on hands provides solid in-combat healing without cutting in to the damage-dealing resources. Plus some good spells and a skill selection that makes it reasonably easy for a Paladin to be effective at some out of combat stuff. If you want raw personal power and effectiveness at many different things, potentially at the expense of the rest of the party, you can't really beat wizard. If you want to be the best class for the party, as well as being no slouch when it comes to power, Paladin is close to the top of that. In terms of what has changed, I think that there has been a shift in the attitudes about the adventuring day from "Well, you should just run more encounters." to the understanding that most groups don't play that way, and may have difficulties doing so. Therefore people are adopting a more realistic adventuring day when it comes to looking at how well a class performs. [/QUOTE]
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Are Paladins Merely Mediocre Multiclass Fighter/Clerics?
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