EternalDungeonMaster
Explorer
I was reading the D&D Beyond article "The 10 Best Spells for the 2014 Paladin" this morning. As a player who has long favored paladins, I dove into the article with gusto.
And now it has left me wondering if paladins are really that great of a choice from a purely game mechanics perspective if your goal is play an effective, frontlines, holy warrior. Is, perhaps, a war domain cleric a better choice? (For purposes of this post, I'm not considering narrative reasons to play one class over another. That's an entirely different conversation.)
Paladins are behind the level curve in terms of when they receive channel divinity (level 3 vs a cleric's level 2) and when they receive spells levels (2nd-level slot at 5th level vs a cleric's 3rd level, 3rd-level slots at 9th level vs a cleric's 5th level, 4th level slots at 13th level vs a cleric's 7th level, etc.), they never gain 6th or higher level spells slots, etc.
When I started examining what each of the "10 best spells" did vs. the level the paladin receives the spell, it just felt unimpressive in general to me.
I tend to run long campaigns that span the level range, but when you consider that according to D&D Beyond data the average campaign ends by 7th level one wonders if paladins ever get much chance to shine. Well, I'm not sure if one wonders, but I sure do.
And now it has left me wondering if paladins are really that great of a choice from a purely game mechanics perspective if your goal is play an effective, frontlines, holy warrior. Is, perhaps, a war domain cleric a better choice? (For purposes of this post, I'm not considering narrative reasons to play one class over another. That's an entirely different conversation.)
Paladins are behind the level curve in terms of when they receive channel divinity (level 3 vs a cleric's level 2) and when they receive spells levels (2nd-level slot at 5th level vs a cleric's 3rd level, 3rd-level slots at 9th level vs a cleric's 5th level, 4th level slots at 13th level vs a cleric's 7th level, etc.), they never gain 6th or higher level spells slots, etc.
When I started examining what each of the "10 best spells" did vs. the level the paladin receives the spell, it just felt unimpressive in general to me.
I tend to run long campaigns that span the level range, but when you consider that according to D&D Beyond data the average campaign ends by 7th level one wonders if paladins ever get much chance to shine. Well, I'm not sure if one wonders, but I sure do.