Also the new indomitable seems reaaaaally good for this kinda thing. Definitely one of the better changes in the new version.
If by better you mean more powerful you are right, if by better you mean more fun in play I would disagree.
Also the new indomitable seems reaaaaally good for this kinda thing. Definitely one of the better changes in the new version.
Rush Distance? My understanding was that all the champions were Bow users.
What wall spell are you proposing the caster uses?
On a side note, I think everyone is a bit too focused on the initiative. Even losing initiative I suspect the fighters would have won because they can just save against almost anything the casters might want to do multiple times in this encounter. The only difference might be is if the casters have some prep time, even a round might change things.
They are GWM martials using primarily a Greatsword with 20 Dexterity so they can use a bow well too if for some reason they can't get to the target.
If you are building casters for this I think you want Bards with Spike Growth, Otilukes Sphere, Etherealness, Time Stop, Blink, Mordenkanians Hound, Conjure Animals, insect Plague, Power Word Stun, Wall of Ice and Sending.
Initiative is Huge. They are 18th level casters. If you win initiative you kill 2 of them. If they win initiative they unleash spells that flat prevent you from killing them for several rounds.
I believe that they primarily used bows, but they still spent the ASIs to raise Strength to 20 and had magic greatswords. They didn't even pick up Sharpshooter.Rush Distance? My understanding was that all the champions were Bow users.
What wall spell are you proposing the caster uses?