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General Tabletop Discussion
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Are Paladins Merely Mediocre Multiclass Fighter/Clerics?
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<blockquote data-quote="Minigiant" data-source="post: 9247378" data-attributes="member: 63508"><p>We have to face facts that raw survivalism has stopped being popular in D&D since the 90s. That's why the druid and ranger and cleric and wizard have such powerful survival spells. And with rituals, the cost is gone and the genie is out the lamp.</p><p></p><p>The Ranger shifted from being a survivalist to a hunter. And with it new spells need to be made, not just remaking one ones:</p><ol> <li data-xf-list-type="ol">summoning a pack of fey or spectral hounds to follow a scent trail</li> <li data-xf-list-type="ol">plating a tracker on a quarry with an arrow</li> <li data-xf-list-type="ol">sending out bird-drones to scout and seek from the sky</li> <li data-xf-list-type="ol">channeling animal spirits to<ol> <li data-xf-list-type="ol">climb like the goat</li> <li data-xf-list-type="ol">run like the wolf</li> <li data-xf-list-type="ol">swing like the ape</li> <li data-xf-list-type="ol">swim like the shark</li> </ol></li> <li data-xf-list-type="ol">use earth to send signals<ol> <li data-xf-list-type="ol">smoke signals</li> <li data-xf-list-type="ol">sending stones</li> <li data-xf-list-type="ol">signal fire "Now all of China knows you ate here."</li> <li data-xf-list-type="ol">Fey Pony Express</li> </ol></li> </ol><p>2014's HIPS shows that writing a nonmagical version f what the ranger desires would be hard if you keep a few RL limitations. And "leave it up to DMs" doesn't work because 90% of D&D fans don't know how to track, hunt, or spy on advanced enemies.</p><p></p><p>Same but lighter issue with Paladins</p><ul> <li data-xf-list-type="ul">No angel wings spells</li> <li data-xf-list-type="ul">No grim reaper spells</li> <li data-xf-list-type="ul">No Portal to Heaven spell</li> <li data-xf-list-type="ul">No Portal to Hell spell</li> <li data-xf-list-type="ul">No spells to ward off fiendish mind control</li> <li data-xf-list-type="ul">No spells to prevent vampirism</li> </ul><p>etc etc</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9247378, member: 63508"] We have to face facts that raw survivalism has stopped being popular in D&D since the 90s. That's why the druid and ranger and cleric and wizard have such powerful survival spells. And with rituals, the cost is gone and the genie is out the lamp. The Ranger shifted from being a survivalist to a hunter. And with it new spells need to be made, not just remaking one ones: [LIST=1] [*]summoning a pack of fey or spectral hounds to follow a scent trail [*]plating a tracker on a quarry with an arrow [*]sending out bird-drones to scout and seek from the sky [*]channeling animal spirits to [LIST=1] [*]climb like the goat [*]run like the wolf [*]swing like the ape [*]swim like the shark [/LIST] [*]use earth to send signals [LIST=1] [*]smoke signals [*]sending stones [*]signal fire "Now all of China knows you ate here." [*]Fey Pony Express [/LIST] [/LIST] 2014's HIPS shows that writing a nonmagical version f what the ranger desires would be hard if you keep a few RL limitations. And "leave it up to DMs" doesn't work because 90% of D&D fans don't know how to track, hunt, or spy on advanced enemies. Same but lighter issue with Paladins [LIST] [*]No angel wings spells [*]No grim reaper spells [*]No Portal to Heaven spell [*]No Portal to Hell spell [*]No spells to ward off fiendish mind control [*]No spells to prevent vampirism [/LIST] etc etc [/QUOTE]
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Are Paladins Merely Mediocre Multiclass Fighter/Clerics?
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