Thomas Shey
Legend
I'd expand that to dissonance between those how want one kind of a game vs the other. I've seen players ruin the game for each other because they weren't willing to compromise on their vision of the game they wanted. IT's not just GM's vs players. I know players who get bent out of shape if the game is anything but minmax hardcore dungeon crawl and I know players who'll simply lose focus and the entire narrative out of pure boredom if that's going to be the game. But the overall comment on dissonance is basically the problem. It's a large player base and your D&D may not be my D&D and a lot of people can't handle that so many people don't play thier way.
It works with most games; the truth it "compromise" requires people to understand what that even means in the current context, and that they're actually being met in the middle when it can feel otherwise to them. But yes, its not just a GM-player thing; as I said you could have a five player and GM game with at least four different sets of expectations in play, none of them super compatible.