Well now... blink blink.
I am one who likes dense choice levels but that is obviously a taste difference.
Inversely looking at 5e martial classes I see the core fighter class as inflexible instead of giving me 4 partly flexible classes with distinctions by roles as a larger choice each with greater flexibility than the battlemaster they gave me 2 who are comparably locked in (and no the sub-classes barely tweak to another battle field role in my opinion ) seems a real problem to me
And yes the milestone based short rest abilities with the battle master its only a mild shifting from that. It seems back to the martial classes by being martial are the least flexible in combat not just out of combat.
Hmm. Let's see. Archery, defense, dueling, great weapon, protection, two-weapon. Then there are 7(?) and counting archetypes. Throw in a variety of weapons, backgrounds (I'm debating having a very thief-like fighter next game) and feats.
You may think they are "all the same" but from a strictly objective point of view there are hundreds of potential build options. Even if talking "optimal" builds it's still dozens of options. All before multi-classing. Oh, and that's a single class.
Now they may feel much the same or inflexible to you. That's fine, it's your opinion. Just like the actual play of most 4E PCs felt to me.
