Gez said:Hey, there's already three types of magic...
Divine magic, of clerics and paladins; natural magic of druids and rangers, and arcane magic.
BlueBlackRed said:Psionics, as far as I'm concerned, removes the fantasy aspect of a good game in the same manner that an arquebus does.
Olgar Shiverstone said:No. Strictly optional.
My hat of psionics know no limit.
Agreed.Gez said:I think that their approach now is a good balance between both. Options are supported, but not required. And don't whine about wasted paper -- I prefer they put one or two pages of options I have no need for than they pad the whole book with those overprinted clip-art pieces.
While this was certainly true in 1E and 2E, it isn't in 3E (either with the PsiHB or the XPH). In fact, the XPH has a number of feats to frustrate psions, which are only available to those without psionics.BlueBlackRed said:Usually the only protection from psionics is psionics.