After reading through some of the threads about relating d20 mechanics to historical infantry tactics, it seems that there is a creeing suspicion that a shield (in the rules) just doesn't do as much for you as it would in real life.
So: does anyone have any rules that make shields more attractive without making them overpowering?
I have been toying around with making them provide a kind of cover from missile fire, to wit:
buckler: no change.
small shield: +1 AC, +1 vs missiles from front and shield side.
large shield: +2 AC, +3 vs missiles from front and shield side.
These additional bonuses are not available in situations where the dexterity bonuses would be unavailable (such as being caught flat footed).
Comments and other suggestions for shields?
So: does anyone have any rules that make shields more attractive without making them overpowering?
I have been toying around with making them provide a kind of cover from missile fire, to wit:
buckler: no change.
small shield: +1 AC, +1 vs missiles from front and shield side.
large shield: +2 AC, +3 vs missiles from front and shield side.
These additional bonuses are not available in situations where the dexterity bonuses would be unavailable (such as being caught flat footed).
Comments and other suggestions for shields?