Ahrimon
Bourbon and Dice
First off, I'd like to thank korasukage and blargney the second for their input on my razorclaw shifter. I've been away for a while and the thread kind of died, so I figured I'd just let it go.
Now on to the subject at hand:
Why is it so difficult to get extra uses of the shifters shifting? Barbarian rage, the closest thing in the rules, can be increased with a feat. But there isn't much a shifter can do. I'm guessing because it's a racial ability compared to a class ability. A racial ability is available to any character regardless of class. I can see where it could be considered better from that point of view.
I guess I'm getting frustrated because I want to make a character that is a front line warrior using his claws as his primary weapon. A large portion of our time is spent in dungeons where I can expect five to six encounters per day. I want to make a character that is reliable enough to be in every fight. Not just the first two or three per day. I'm having a very hard time making a warrior that can shift enough to be viable at the lvl 6 to 10 range.
I've managed to find two ways that a shifter can gain more shifting per day. One would be to take shifter feats. For every two feats a shifter has they can shift one extra time per day. I guess I have an issue with that. For anyone other than a fighter, feats are too few and too precious to be using every single one just to get a few extra shifts per day. Even the weretouched master, a five level prestige class that seems to be designed to let a shifter get more in touch with his animal side doesn't increase the number of times per day a shifter can shift. It does give you a bonus shifter feat at levels two and four though. Which to me calls for a big unenthusiastic "wow". Four levels of a prestige class who's primary abilities only activate when the character shifts, and it let's him shift a while one extra time per day. By 10th level a character could shift a whopping four times per day and only had to take every single feat as a shifter feat.
The other way was taking levels of druid and using the shifter substitution levels. This option isn't so bad if you want to be a caster. I'm trying to make more of a warrior though. I do have issues with the fact that you give up bieng able change you whole body into another form for five plus hours at a time in order to tap into a natural ability that modifies your body slightly for an whopping 20 to 40 seconds.
The best option I've come across so far is the warshapper prestige class. A shifter meets the biggest requirement by haveing the shapechanger subtype. After that it's all skills. One level of warshapper and a character can grow claws as many times as he needs to. One level of a prestige class is all it takes to mimic something that seems extrmely limited from every other option. Unfortunately, I can't relly solely on a warshapers ability. It takes the extra damage increases from being a shifter to make the character concept work. At best the character can deal 1d6 base damage with a claw attack without shifting.
I thought I had an epiphany the other night. Action points. And then I double checked and found out that they can't be used on a racial ability such as shifting. They can be used on wild shape, but technically, with the racial substitution level you give up wild shape in order to shift more times per day so that doesn't work either.
Have I missed any feats or abilities that allow a shifter to shift more times per day? If so, could anyone point them out. Are there anything like a shifter paragon that gets more shifting per day? Anything that would let a character use a SU ability more times per day?
I'd start creating something right now, but I'm not the DM and it's already been established that we are using only official WotC material.
Thanks,
The frustrated character designer,
Ahrimon
Now on to the subject at hand:
Why is it so difficult to get extra uses of the shifters shifting? Barbarian rage, the closest thing in the rules, can be increased with a feat. But there isn't much a shifter can do. I'm guessing because it's a racial ability compared to a class ability. A racial ability is available to any character regardless of class. I can see where it could be considered better from that point of view.
I guess I'm getting frustrated because I want to make a character that is a front line warrior using his claws as his primary weapon. A large portion of our time is spent in dungeons where I can expect five to six encounters per day. I want to make a character that is reliable enough to be in every fight. Not just the first two or three per day. I'm having a very hard time making a warrior that can shift enough to be viable at the lvl 6 to 10 range.
I've managed to find two ways that a shifter can gain more shifting per day. One would be to take shifter feats. For every two feats a shifter has they can shift one extra time per day. I guess I have an issue with that. For anyone other than a fighter, feats are too few and too precious to be using every single one just to get a few extra shifts per day. Even the weretouched master, a five level prestige class that seems to be designed to let a shifter get more in touch with his animal side doesn't increase the number of times per day a shifter can shift. It does give you a bonus shifter feat at levels two and four though. Which to me calls for a big unenthusiastic "wow". Four levels of a prestige class who's primary abilities only activate when the character shifts, and it let's him shift a while one extra time per day. By 10th level a character could shift a whopping four times per day and only had to take every single feat as a shifter feat.
The other way was taking levels of druid and using the shifter substitution levels. This option isn't so bad if you want to be a caster. I'm trying to make more of a warrior though. I do have issues with the fact that you give up bieng able change you whole body into another form for five plus hours at a time in order to tap into a natural ability that modifies your body slightly for an whopping 20 to 40 seconds.
The best option I've come across so far is the warshapper prestige class. A shifter meets the biggest requirement by haveing the shapechanger subtype. After that it's all skills. One level of warshapper and a character can grow claws as many times as he needs to. One level of a prestige class is all it takes to mimic something that seems extrmely limited from every other option. Unfortunately, I can't relly solely on a warshapers ability. It takes the extra damage increases from being a shifter to make the character concept work. At best the character can deal 1d6 base damage with a claw attack without shifting.
I thought I had an epiphany the other night. Action points. And then I double checked and found out that they can't be used on a racial ability such as shifting. They can be used on wild shape, but technically, with the racial substitution level you give up wild shape in order to shift more times per day so that doesn't work either.
Have I missed any feats or abilities that allow a shifter to shift more times per day? If so, could anyone point them out. Are there anything like a shifter paragon that gets more shifting per day? Anything that would let a character use a SU ability more times per day?
I'd start creating something right now, but I'm not the DM and it's already been established that we are using only official WotC material.
Thanks,
The frustrated character designer,
Ahrimon