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General Tabletop Discussion
*Dungeons & Dragons
Are single class martials still going to be viable in 2024?
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<blockquote data-quote="Kinematics" data-source="post: 9436910" data-attributes="member: 6932123"><p>Time for a graph!</p><p></p><p><img src="https://i.imgur.com/J2pbUCA.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>This is from my DPR spreadsheet. I've been rebuilding it for the new PHB. Lots of improvements, as this is like the third time through the process. In particular, I've made it so that I can set a multiclass dip of one level and cause things to be offset properly.</p><p></p><p>Anyway, this is a comparison of a few Champion builds. (Champion is the only fighter build I've got fully implemented.)</p><p></p><p>Setups are:</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>PAM reaction attack frequency was set at a conservative 20%. Action Surge was set at 15% (about 1 round every two 3 or 4-round fights).</p><p></p><p>So if you allow weapon juggling, the monk dip ends up right on par with the other 2H weapon options, largely ending up right between the other two. If you go strictly by what's legitimate, and only use what are considered monk weapons to trigger the offhand attack, it's much weaker.</p><p></p><p>Part of that is that there's almost no improvement past level 12, and part is that there's not really very good damage feats for two-weapon fighting. Tavern Brawler has almost no value when all you're doing is a single offhand unarmed strike. Grappler requires a free hand, and can't be used on a bonus action unarmed strike anyway.</p><p></p><p>Anyway, the monk dip is ahead for a couple levels, but by character level 4-5 the other 2H weapons catch up, and the question of whether they're "viable" is clear.</p><p></p><p>Caveats: Feat choices were a little bit arbitrary, but mostly focused on getting important stuff done up front, and trying to get the main stat to 20 by level 8 (except for PAM, where I wanted Mage Slayer in place earlier rather than later).</p><p></p><p>Lots of stuff is factored in, including Vex weapons and Studied Attacks, and an actual formula for Savage Attacker. If you want to mess with it yourself, I've uploaded it <a href="https://docs.google.com/spreadsheets/d/1-IYTvtFrrYW-FT77oBOIRsLYbkV_HLhb/edit?usp=sharing&ouid=106764127575700045118&rtpof=true&sd=true" target="_blank">here</a>. If you have questions about the spreadsheet, you can PM me.</p><p></p><p>Addendum: I'm almost certainly going to find bugs now that I posted this publicly. Expect edits.</p><p></p><p>Edits:</p><p>1 - Fix target AC on dips</p><p>2 - Fix proficiency bonus on dips</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9436910, member: 6932123"] Time for a graph! [img]https://i.imgur.com/J2pbUCA.png[/img] This is from my DPR spreadsheet. I've been rebuilding it for the new PHB. Lots of improvements, as this is like the third time through the process. In particular, I've made it so that I can set a multiclass dip of one level and cause things to be offset properly. Anyway, this is a comparison of a few Champion builds. (Champion is the only fighter build I've got fully implemented.) Setups are: PAM reaction attack frequency was set at a conservative 20%. Action Surge was set at 15% (about 1 round every two 3 or 4-round fights). So if you allow weapon juggling, the monk dip ends up right on par with the other 2H weapon options, largely ending up right between the other two. If you go strictly by what's legitimate, and only use what are considered monk weapons to trigger the offhand attack, it's much weaker. Part of that is that there's almost no improvement past level 12, and part is that there's not really very good damage feats for two-weapon fighting. Tavern Brawler has almost no value when all you're doing is a single offhand unarmed strike. Grappler requires a free hand, and can't be used on a bonus action unarmed strike anyway. Anyway, the monk dip is ahead for a couple levels, but by character level 4-5 the other 2H weapons catch up, and the question of whether they're "viable" is clear. Caveats: Feat choices were a little bit arbitrary, but mostly focused on getting important stuff done up front, and trying to get the main stat to 20 by level 8 (except for PAM, where I wanted Mage Slayer in place earlier rather than later). Lots of stuff is factored in, including Vex weapons and Studied Attacks, and an actual formula for Savage Attacker. If you want to mess with it yourself, I've uploaded it [URL='https://docs.google.com/spreadsheets/d/1-IYTvtFrrYW-FT77oBOIRsLYbkV_HLhb/edit?usp=sharing&ouid=106764127575700045118&rtpof=true&sd=true']here[/URL]. If you have questions about the spreadsheet, you can PM me. Addendum: I'm almost certainly going to find bugs now that I posted this publicly. Expect edits. Edits: 1 - Fix target AC on dips 2 - Fix proficiency bonus on dips [/QUOTE]
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Are single class martials still going to be viable in 2024?
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