I have just finished looking through the core rules on special maneuvers, and I noticed quite a few things. Much of this might have been in the beta and I never noticed it, but a few notes:
1) If an AOO hits you, you take the damage as a penalty to your CMB roll. So while the grappling manuever gets a tad bit easier (though not much), all the other manuevers are even harder without the right feat.
2) CMD is no longer 15+str+X, but now its 10+str+dex+X + dodge bonuses, insight bonuses, morale,sacred etc etc. At high levels players get tons of these bonuses, and I don't know how a PC is supposed to use combat manuevers against an npcs with any kind of normal AC boosters.
1) If an AOO hits you, you take the damage as a penalty to your CMB roll. So while the grappling manuever gets a tad bit easier (though not much), all the other manuevers are even harder without the right feat.
2) CMD is no longer 15+str+X, but now its 10+str+dex+X + dodge bonuses, insight bonuses, morale,sacred etc etc. At high levels players get tons of these bonuses, and I don't know how a PC is supposed to use combat manuevers against an npcs with any kind of normal AC boosters.