BryonD
Hero
It certainly CAN BE harder to knock someone prone than it is to strike them a single time.But is it harder to knock someone prone then it is to hurt or kill him?
A gnome wizard can easily have a lower CMD than AC. Thus, it might be *easier* to knock the gnome prone than to strike him.
The debate seems to have fixated on certain assumptions that don't hold across the board under the PF system. And I'll readily agree that any system that unifies multiple actions under one resolution mechanic is going to have rough edges at places. But, so far what I see in PF is that things get harder when they should get harder and easier when they should get easier.
Looking at the iconics in PF#26, three of then have lower CMDs than their AC, and the fourth has an AC equal to CMD. The CMDs are built on characteristics that can reasonably be said the affect the difficulty of completing the maneuvers.
Bottom line, from what I've seen so far it is harder when it makes sense and easier when that makes sense. I call that good.
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