You forgot the customizing your character option to create class variants. It is in the PHB. I used it to create, among other things, a wilderness rogue variant and an urban barbarian variant shortly after the release of the 3.0 PHB.krunchyfrogg said:Take this following post with a grain of salt, because I've never read anything about these classes (Scout, Warlock, ect).
I came into 3e very pleased, because after so many years of 2e, I could now custmize characters a lot more. If you wanted a scout in 2e, you had to be a Fighter/Thief or a Ranger. In 3e, if you want a scout, play a Ranger, a Rogue, or a multiclass of both with a sprinkling of other classes as well if you wish.
That was only one option.I thought 3e introduced Prestige Classes to handle additional specializations. I don't see why other classes are needed
Mabe for you. I personally don't mind new classses. As a DM, I hate making my players multiclass to meet many starting concepts that should be playable at first level and, past a certain point, I don't fill customizing classes.11 is plenty. I "grew up" playing OD&D, where there were 7 classes, and 3 of them were Dwarf, Elf, and Halfling.
I just wish that WOTC would design what were, imo, better new base classes- where better in part means, for many classes, building in more flexability to accomadate a wider variety of concepts of what the class should be. For example, a warrior mage base class is good. Building channeling spells via weapon is not in my opinion good design, because now the class doesn't accomadate many views of what a warrior mage should be. The channeling spell via weapon should be a feat choice.
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