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Are there actions not covered under a skill?
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<blockquote data-quote="humble minion" data-source="post: 7997607" data-attributes="member: 5948"><p>To be honest I'd get around this problem by letting PCs become proficient in conceptual toolsets as well as just physical toolsets. </p><p></p><p>For example, one skill area that I wish the 5e designers had covered when designing the skill list was political and administrative. A skill that i could roll to manage an estate (or a kingdom!), read a captured ledger, run a trading caravan at a profit, understand which of the king's ministers I need to pressure to achieve goal X, know the political faultlines i can exploit in nation Y, etc etc. It seemed a bit silly to me originally when I looked at the Exalted character sheet and saw 'Bureaucracy' on there, but the more time has passed the better this design choice looks to me.</p><p></p><p>It's certainly not a gamebreaker that this skill doesn't exist, but it's an annoyance from time to time and just rolling Investigation/History/Insight whatever is sometimes a bit forced (and it requires huge proficiency investment from a player who wants his PC to be good at this stuff). But I'd certainly allow tool proficiency with 'administrative tools', for instance, or even 'political tools'. And that'd also mean that these skills, which are likely to be needed more at higher levels, are easier to obtain in play once a PC starts to need them. Tool proficiencies can be acquired as a downtime activity, whereas skills cant. So hidden plus side to handling it this way - the PC can learn these abilities as they grow.</p></blockquote><p></p>
[QUOTE="humble minion, post: 7997607, member: 5948"] To be honest I'd get around this problem by letting PCs become proficient in conceptual toolsets as well as just physical toolsets. For example, one skill area that I wish the 5e designers had covered when designing the skill list was political and administrative. A skill that i could roll to manage an estate (or a kingdom!), read a captured ledger, run a trading caravan at a profit, understand which of the king's ministers I need to pressure to achieve goal X, know the political faultlines i can exploit in nation Y, etc etc. It seemed a bit silly to me originally when I looked at the Exalted character sheet and saw 'Bureaucracy' on there, but the more time has passed the better this design choice looks to me. It's certainly not a gamebreaker that this skill doesn't exist, but it's an annoyance from time to time and just rolling Investigation/History/Insight whatever is sometimes a bit forced (and it requires huge proficiency investment from a player who wants his PC to be good at this stuff). But I'd certainly allow tool proficiency with 'administrative tools', for instance, or even 'political tools'. And that'd also mean that these skills, which are likely to be needed more at higher levels, are easier to obtain in play once a PC starts to need them. Tool proficiencies can be acquired as a downtime activity, whereas skills cant. So hidden plus side to handling it this way - the PC can learn these abilities as they grow. [/QUOTE]
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Are there actions not covered under a skill?
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