This is more of a philosophical question than a direct question. Let's say a player wants to do something and there is no skill directly related to it, should you just go straight with it being just an ability check. or should you look for the closest skill and just use that. (Not the closest skill the player has, but the closest skill in the game.) The question I am asking is every action covered under the skill system, or not? How far should a skill be pushed to cover something not explicitly stated by it?