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Are there actions not covered under a skill?
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<blockquote data-quote="Jfdlsjfd" data-source="post: 7997935" data-attributes="member: 42856"><p>Conan needs no direction!</p><p></p><p>Seriously, I agree with you on the silversmith in town: merchants aren't trying to be hard to reach. They even try to be CONSPICUOUS. The streetwise skills could have some use, though, perhaps to find a recreational drug dealer? The skill lists is designed to accomodate the more common character focus. Hence, not Tax Optimization skill, because your characters aren't supposed to devote a lot of time to set up trust funds in the neighbouring countries to mitigate the income tax over that dragon hoard. In some case you'd need to adjudicate actions without any appropriate skill in the list, for example if you find a merchant's ledger and identify any forgery. If your characters don't have the skill AND it's in the list, it's reasonable IMHO to consider that they are not proficient, but if NO skill in the list feels appropriate, I wouldn't necessarily conclude that the PC should make a "raw" ability check. If a task is rare enough it's not covered by the skill list, then it doesn't matter much from a game balance perspective to grant "extra" proficiency to some characters depending on their background if it fits. </p><p></p><p>If your game usually revolves around skills not found in the skill list, especially the lore skills (not everything can be reduced to History, Religion, Arcana and Nature), you'll need to adjudicate things more often than not, but in this case I'd deal with it during session 0 : if you're, say, planning an urban campaign where the PC won't ever leave the walls of Waterdeep, tell them beforehand that Nature and Survival skills won't be as necessary as proficiency in some professional tools and offer them example of tools that would provide proficiency in fields that might be put to good use in your campaign. I am not immediately imagining what Fencer's tools could be, but it could be useful. </p><p></p><p>You could use background proficiency variant, but you can't learn new background, while you can become proficient in tools.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 7997935, member: 42856"] Conan needs no direction! Seriously, I agree with you on the silversmith in town: merchants aren't trying to be hard to reach. They even try to be CONSPICUOUS. The streetwise skills could have some use, though, perhaps to find a recreational drug dealer? The skill lists is designed to accomodate the more common character focus. Hence, not Tax Optimization skill, because your characters aren't supposed to devote a lot of time to set up trust funds in the neighbouring countries to mitigate the income tax over that dragon hoard. In some case you'd need to adjudicate actions without any appropriate skill in the list, for example if you find a merchant's ledger and identify any forgery. If your characters don't have the skill AND it's in the list, it's reasonable IMHO to consider that they are not proficient, but if NO skill in the list feels appropriate, I wouldn't necessarily conclude that the PC should make a "raw" ability check. If a task is rare enough it's not covered by the skill list, then it doesn't matter much from a game balance perspective to grant "extra" proficiency to some characters depending on their background if it fits. If your game usually revolves around skills not found in the skill list, especially the lore skills (not everything can be reduced to History, Religion, Arcana and Nature), you'll need to adjudicate things more often than not, but in this case I'd deal with it during session 0 : if you're, say, planning an urban campaign where the PC won't ever leave the walls of Waterdeep, tell them beforehand that Nature and Survival skills won't be as necessary as proficiency in some professional tools and offer them example of tools that would provide proficiency in fields that might be put to good use in your campaign. I am not immediately imagining what Fencer's tools could be, but it could be useful. You could use background proficiency variant, but you can't learn new background, while you can become proficient in tools. [/QUOTE]
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Are there actions not covered under a skill?
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