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<blockquote data-quote="iserith" data-source="post: 7997984" data-attributes="member: 97077"><p>I wrote a one-shot called "6 to 8 Hours of Shopping," and in that scenario your goal is to acquire 5 strange items before your expedition ship leaves for the Land of Adventure. The PCs are in an exotic, ever-shifting market.</p><p></p><p>Part of the challenge is finding the merchant that sells the specific thing you want. There were two main ways the PCs approached this: by drawing on deductive reasoning based on clues they find which was resolved via an Intelligence (Investigation) check or by observing signs and banners while listening to the calls of merchants and their criers which was resolved by a Wisdom (Perception) check.</p><p></p><p>If the PC succeeded, it takes 30 minutes to get to the merchant. If the PC failed, it instead takes an hour. A character with the City Secrets background feature gets advantage on the check.</p></blockquote><p></p>
[QUOTE="iserith, post: 7997984, member: 97077"] I wrote a one-shot called "6 to 8 Hours of Shopping," and in that scenario your goal is to acquire 5 strange items before your expedition ship leaves for the Land of Adventure. The PCs are in an exotic, ever-shifting market. Part of the challenge is finding the merchant that sells the specific thing you want. There were two main ways the PCs approached this: by drawing on deductive reasoning based on clues they find which was resolved via an Intelligence (Investigation) check or by observing signs and banners while listening to the calls of merchants and their criers which was resolved by a Wisdom (Perception) check. If the PC succeeded, it takes 30 minutes to get to the merchant. If the PC failed, it instead takes an hour. A character with the City Secrets background feature gets advantage on the check. [/QUOTE]
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