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Are there actions not covered under a skill?
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<blockquote data-quote="Ashrym" data-source="post: 7998318" data-attributes="member: 6750235"><p>The basis is everything is an ability check. If the DM believes extra training and focus might help then the applicable proficiency gets applied.</p><p></p><p>There are several examples checks with no proficiency in the PHB.</p><p></p><p>It''s correct that the term "skill check" isn't used but that"s just semantics. I would also call a check that applies a skill proficiency a skill check. I tell players to make a stealth check. I don"t tell them the make a dexterity check and apply stealth proficiency if they have it. Players know what proficiency to apply with straight forward conversation. The dexterity check goes without saying because the players know the ability score to apply.</p><p></p><p></p><p></p><p>Heraldry is a part of INT (history). It's recalling a family's historical coat of arms.</p><p></p><p>Streetwise is generally INT, WIS, and CHA checks that may or may not include skill proficiency. It's played out recalling information, not getting lost, persuading individuals etc. The issue I have with a streetwise proficiency is that it replaces that roleplaying and subsequent checks with a redundant more abstract check.</p><p></p><p></p><p></p><p>I was walked into a bar in Vancouver and was approached multiple times by different individuals trying to sell me drugs. A PC finding a place like that doesn't seem challenging in the slightest.</p><p></p><p></p><p></p><p>Running the clock is a reason not to rest. I still wouldn't use a generic roll for success. I might use social encounters and related checks instead.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7998318, member: 6750235"] The basis is everything is an ability check. If the DM believes extra training and focus might help then the applicable proficiency gets applied. There are several examples checks with no proficiency in the PHB. It''s correct that the term "skill check" isn't used but that"s just semantics. I would also call a check that applies a skill proficiency a skill check. I tell players to make a stealth check. I don"t tell them the make a dexterity check and apply stealth proficiency if they have it. Players know what proficiency to apply with straight forward conversation. The dexterity check goes without saying because the players know the ability score to apply. Heraldry is a part of INT (history). It's recalling a family's historical coat of arms. Streetwise is generally INT, WIS, and CHA checks that may or may not include skill proficiency. It's played out recalling information, not getting lost, persuading individuals etc. The issue I have with a streetwise proficiency is that it replaces that roleplaying and subsequent checks with a redundant more abstract check. I was walked into a bar in Vancouver and was approached multiple times by different individuals trying to sell me drugs. A PC finding a place like that doesn't seem challenging in the slightest. Running the clock is a reason not to rest. I still wouldn't use a generic roll for success. I might use social encounters and related checks instead. [/QUOTE]
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Are there actions not covered under a skill?
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