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Are there actions not covered under a skill?
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<blockquote data-quote="Reynard" data-source="post: 7998850" data-attributes="member: 467"><p>I think you missed my point: the thing that happens at my table because it is easier and quicker is:</p><p></p><p>Me: You see a guard near the gate. He looks like he is half paying attention and half thinking about the pub. What do you do?</p><p>Player: Okay, I'll make a stealth check to sneak past him when he seems particularly distracted.</p><p></p><p>Rather than:</p><p>Me: You see a guard near the gate. He looks like he is half paying attention and half thinking about the pub. What do you do?</p><p>Player: I am going to sneak past him.</p><p>Me: How?</p><p>Player: I guess I will try and dash across the alley behind him and slip through the gate.</p><p>Me: Okay. That's going to be a Dexterity check.</p><p>Player: I want to use my Stealth proficiency.</p><p>Me: How?</p><p>Player: I wait until he is particularly distracted by his thoughts and go then, as quickly and quietly as I can.</p><p>Me: Okay, apply your Stealth proficiency to the roll.</p><p></p><p>Both get the same place, and the second example can be fun sometimes. But sometimes it is a distraction for what is otherwise and obvious and even tedious bit of gameplay.</p><p></p><p>Similarly, I allow the party to use Standard Operating Procedures, including skill checks, when exploring something like a dungeon. The immersion benefits aren't worth the cost in tedium to approach every door and hallway with 10 minutes of positioning and 10 foot pole tapping.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7998850, member: 467"] I think you missed my point: the thing that happens at my table because it is easier and quicker is: Me: You see a guard near the gate. He looks like he is half paying attention and half thinking about the pub. What do you do? Player: Okay, I'll make a stealth check to sneak past him when he seems particularly distracted. Rather than: Me: You see a guard near the gate. He looks like he is half paying attention and half thinking about the pub. What do you do? Player: I am going to sneak past him. Me: How? Player: I guess I will try and dash across the alley behind him and slip through the gate. Me: Okay. That's going to be a Dexterity check. Player: I want to use my Stealth proficiency. Me: How? Player: I wait until he is particularly distracted by his thoughts and go then, as quickly and quietly as I can. Me: Okay, apply your Stealth proficiency to the roll. Both get the same place, and the second example can be fun sometimes. But sometimes it is a distraction for what is otherwise and obvious and even tedious bit of gameplay. Similarly, I allow the party to use Standard Operating Procedures, including skill checks, when exploring something like a dungeon. The immersion benefits aren't worth the cost in tedium to approach every door and hallway with 10 minutes of positioning and 10 foot pole tapping. [/QUOTE]
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