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<blockquote data-quote="iserith" data-source="post: 7999622" data-attributes="member: 97077"><p>First, that's not smart play from the player. The d20 is not the player's friend. Working to remove the uncertainty of the outcome of the task or the meaningful consequence for failure is more effective, provided the DM isn't asking for a roll for almost everything. And of course, if the DM is doing that, the DMG (p. 236) points out a significant downside to this approach: roleplaying can diminish.</p><p></p><p>Second, there's not enough information in your example for the DM to determine if some kind of check is appropriate in my view, not without assuming or establishing what the character is doing which is not the DM's role. You can certainly make an example <em>look </em>more efficient here on the forums, but really it's just incomplete as I see it, despite what looks like your parenthetical afterthought.</p><p></p><p>I'd also put money on my game's "efficiency" being higher than almost anyone's based on practical experience in running, playing in, and observing other people's games plus feedback I've received. The time savings is not on players asking to make checks but in players agreeing on a plan quickly and resolving their individual turns in combat fast which requires different techniques separate from this discussion. So I find this effort to bolster the idea of asking for checks in D&D 5e, which is not supported, to fall particularly flat.</p></blockquote><p></p>
[QUOTE="iserith, post: 7999622, member: 97077"] First, that's not smart play from the player. The d20 is not the player's friend. Working to remove the uncertainty of the outcome of the task or the meaningful consequence for failure is more effective, provided the DM isn't asking for a roll for almost everything. And of course, if the DM is doing that, the DMG (p. 236) points out a significant downside to this approach: roleplaying can diminish. Second, there's not enough information in your example for the DM to determine if some kind of check is appropriate in my view, not without assuming or establishing what the character is doing which is not the DM's role. You can certainly make an example [I]look [/I]more efficient here on the forums, but really it's just incomplete as I see it, despite what looks like your parenthetical afterthought. I'd also put money on my game's "efficiency" being higher than almost anyone's based on practical experience in running, playing in, and observing other people's games plus feedback I've received. The time savings is not on players asking to make checks but in players agreeing on a plan quickly and resolving their individual turns in combat fast which requires different techniques separate from this discussion. So I find this effort to bolster the idea of asking for checks in D&D 5e, which is not supported, to fall particularly flat. [/QUOTE]
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