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<blockquote data-quote="Reynard" data-source="post: 7999635" data-attributes="member: 467"><p>A couple things: I use LOTS of die rolls in my game because they are informative. I don't generally use binary resolution, and I rely heavily on improvisation and interpretation. As such, it is more efficient for players to lead with their mechanical intent and then follow with whatever degree of fiction making they prefer (some players don't like to talk in character, for example, and I think it is unfair to punish them for it). </p><p></p><p>second,efficiency during combat play is a different issue entirely and has almost no bearing on this discussion. I agree that it is important, and it is super frustrating when players take FOREVER on their turns, but it doesn't really apply here.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7999635, member: 467"] A couple things: I use LOTS of die rolls in my game because they are informative. I don't generally use binary resolution, and I rely heavily on improvisation and interpretation. As such, it is more efficient for players to lead with their mechanical intent and then follow with whatever degree of fiction making they prefer (some players don't like to talk in character, for example, and I think it is unfair to punish them for it). second,efficiency during combat play is a different issue entirely and has almost no bearing on this discussion. I agree that it is important, and it is super frustrating when players take FOREVER on their turns, but it doesn't really apply here. [/QUOTE]
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