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Are there actions not covered under a skill?
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<blockquote data-quote="Charlaquin" data-source="post: 7999676" data-attributes="member: 6779196"><p>Yep, I do too. Worth noting though, that the Critical Role cast played Pathfinder together before switching to 5e, and Matt Mercer almost certainly DMed 3e for a long time prior to that. It is very common, in my experience, for people to come to 5e via 3e or 4e, or to learn it from people who did so, especially with Critical Role being the gateway that it is for so many newcomers. Longtime players tend to bring their gameplay styles and habits over from previous editions and new players tend to learn the same styles and habits from them. There’s nothing wrong with that - if it works for you and your group, awesome! But that most folks play 5e in a very similar way to how most folks played 3e isn’t a strong case for 5e not being designed with a different style of play in mind.</p><p></p><p></p><p>But see, the whole idea of “knowing that intimidation will be a lower DC than persuasion against a cowardly goblin” is rooted in 3e style play procedures. Once again, if you like the results those procedures produce, more power to you! But that’s not even how I think about skills and DCs, so when someone tries to argue that the difference is merely semantic, I can’t agree with that assessment at all.</p><p></p><p></p><p>In my experience, this concern is unfounded. Build and proficiency bonus are still important and valuable the way I run things, and the “reading the DM” critique is overblown. That doesn’t mean there’s anything wrong with the good ole player asking to make a skill check method, but I’d appreciate not having my method misrepresented in this way.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7999676, member: 6779196"] Yep, I do too. Worth noting though, that the Critical Role cast played Pathfinder together before switching to 5e, and Matt Mercer almost certainly DMed 3e for a long time prior to that. It is very common, in my experience, for people to come to 5e via 3e or 4e, or to learn it from people who did so, especially with Critical Role being the gateway that it is for so many newcomers. Longtime players tend to bring their gameplay styles and habits over from previous editions and new players tend to learn the same styles and habits from them. There’s nothing wrong with that - if it works for you and your group, awesome! But that most folks play 5e in a very similar way to how most folks played 3e isn’t a strong case for 5e not being designed with a different style of play in mind. But see, the whole idea of “knowing that intimidation will be a lower DC than persuasion against a cowardly goblin” is rooted in 3e style play procedures. Once again, if you like the results those procedures produce, more power to you! But that’s not even how I think about skills and DCs, so when someone tries to argue that the difference is merely semantic, I can’t agree with that assessment at all. In my experience, this concern is unfounded. Build and proficiency bonus are still important and valuable the way I run things, and the “reading the DM” critique is overblown. That doesn’t mean there’s anything wrong with the good ole player asking to make a skill check method, but I’d appreciate not having my method misrepresented in this way. [/QUOTE]
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