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Are there actions not covered under a skill?
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<blockquote data-quote="Oofta" data-source="post: 7999744" data-attributes="member: 6801845"><p>Given that there is no one right way, I would say that Matt asks for more rolls than I do. But I have never seen a podcast that takes it to the level you and iserith seem to. If there is what you would consider an example of your style I'd be curious.</p><p></p><p></p><p></p><p>To me it's <em>why</em> the intimidation would be better than persuasion that matters. So let's take the goblin example. This is a creature that's used to being on the bottom of the totem pole. Their entire life they've been bullied and pushed around so they've come to expect being bullied. But persuasion? That's kind of foreign to the goblin and would make him suspicious.</p><p></p><p>There are plenty of examples where it would work the other way. Intimidating a bureaucrat would just make them dig in their heels while persuasion could convince them to let things slide just this once.</p><p></p><p></p><p></p><p>When it comes to making rolls I'll try to make it clear if the players are dealing with a cowardly goblin who doesn't want trouble and when they're dealing with the bureaucrat, but I'm not a professional actor and as far as I know my player is on the autism spectrum while their PC has a 20 wisdom and training in insight. On the other hand it could be someone who knows me inside and out but their PC has an 8 wisdom.</p><p></p><p>I don't want to play "how well do I know the way the DM thinks" on either side of the screen. But again ... I don't know what your games are actually like. Mine are kind-of-sort-of like Critical Role with probably 1/2 the skill related dice rolls (or maybe less depending). Oh, and of course, as was established on another thread after checking my driver's license I am not Matt Mercer. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>It would be interesting to have a thread where we just presented without judgement the same scenarios and how they would play out in our games. However in the past that has been seen as a "trap" for some reason. That may have been iserith ... but he has me on ignore.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7999744, member: 6801845"] Given that there is no one right way, I would say that Matt asks for more rolls than I do. But I have never seen a podcast that takes it to the level you and iserith seem to. If there is what you would consider an example of your style I'd be curious. To me it's [I]why[/I] the intimidation would be better than persuasion that matters. So let's take the goblin example. This is a creature that's used to being on the bottom of the totem pole. Their entire life they've been bullied and pushed around so they've come to expect being bullied. But persuasion? That's kind of foreign to the goblin and would make him suspicious. There are plenty of examples where it would work the other way. Intimidating a bureaucrat would just make them dig in their heels while persuasion could convince them to let things slide just this once. When it comes to making rolls I'll try to make it clear if the players are dealing with a cowardly goblin who doesn't want trouble and when they're dealing with the bureaucrat, but I'm not a professional actor and as far as I know my player is on the autism spectrum while their PC has a 20 wisdom and training in insight. On the other hand it could be someone who knows me inside and out but their PC has an 8 wisdom. I don't want to play "how well do I know the way the DM thinks" on either side of the screen. But again ... I don't know what your games are actually like. Mine are kind-of-sort-of like Critical Role with probably 1/2 the skill related dice rolls (or maybe less depending). Oh, and of course, as was established on another thread after checking my driver's license I am not Matt Mercer. :) It would be interesting to have a thread where we just presented without judgement the same scenarios and how they would play out in our games. However in the past that has been seen as a "trap" for some reason. That may have been iserith ... but he has me on ignore. [/QUOTE]
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