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<blockquote data-quote="Oofta" data-source="post: 7999775" data-attributes="member: 6801845"><p>I can point to CR and say "it's kind of like that with 1/2 the skill rolls" to give you an idea what my games are like. Can you give me concrete real world examples? Because this has <em>nothing</em> to do with the DM having a preplanned "solution" or approach.</p><p></p><p>In my games the player can say "I try persuasion on the NPC". If that's not clear I'll ask for details. It could be "I compliment them on their stunning sense of style and presence" so I'll know they're trying persuasion. I may or may not ask for a roll.</p><p></p><p>I'm okay with whatever my players are comfortable with. I prefer the latter but will also go along with the former.</p><p></p><p>When it comes to reading the DM someone who knows me well can probably guess better whether they're dealing with a cowardly goblin or a stick-in-the-mud bureaucrat so if I think there's doubt I may ask my players for an insight check. That and just because the <em>player </em>can think of the right words to convince the bureaucrat to give them the document they seek doesn't mean that the PC is going to communicate it as effectively, or vice versa. Approach does matter of course and can result in advantage/disadvantage on the roll or automatic success/failure.</p><p></p><p>I don't see why it's controversial to believe that my wife is more likely to know how to phrase things in a manner that is going to convince me than someone who met me an hour ago as a new player to the table or even to the game. As a person I am biased, it's part of being human. There are times I would rather rely on a neutral icosahedron combined with the numbers on a character sheet as arbiter.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7999775, member: 6801845"] I can point to CR and say "it's kind of like that with 1/2 the skill rolls" to give you an idea what my games are like. Can you give me concrete real world examples? Because this has [I]nothing[/I] to do with the DM having a preplanned "solution" or approach. In my games the player can say "I try persuasion on the NPC". If that's not clear I'll ask for details. It could be "I compliment them on their stunning sense of style and presence" so I'll know they're trying persuasion. I may or may not ask for a roll. I'm okay with whatever my players are comfortable with. I prefer the latter but will also go along with the former. When it comes to reading the DM someone who knows me well can probably guess better whether they're dealing with a cowardly goblin or a stick-in-the-mud bureaucrat so if I think there's doubt I may ask my players for an insight check. That and just because the [I]player [/I]can think of the right words to convince the bureaucrat to give them the document they seek doesn't mean that the PC is going to communicate it as effectively, or vice versa. Approach does matter of course and can result in advantage/disadvantage on the roll or automatic success/failure. I don't see why it's controversial to believe that my wife is more likely to know how to phrase things in a manner that is going to convince me than someone who met me an hour ago as a new player to the table or even to the game. As a person I am biased, it's part of being human. There are times I would rather rely on a neutral icosahedron combined with the numbers on a character sheet as arbiter. [/QUOTE]
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