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<blockquote data-quote="iserith" data-source="post: 7999917" data-attributes="member: 97077"><p>I suspected this might be your method. There are a couple of regular posters on this forum that play this way. It's looks to me like a fiat-based mishmash of Success At a Cost, Degrees of Failure, and Critical Success and Failure (DMG p. 242) combined with the Roll With It approach (DMG p. 236) and methods from various other games. Many DMs accumulate their approach over the years to deal with specific issues that have arisen in the way they play without ever taking a hard look at the underlying problems or considering whether the approaches that they accumulated are necessary in their current game.</p><p></p><p>Personally, I find this a kludgy way to play as compared to what we've been discussing and particularly hard as a player to judge what the outcome of a roll is going to end up being which means it's harder for me to apply any player skill to the game. The way I would have to deal with this is to pump my skill and tool proficiencies as high as they will go and then push to make those rolls only which is pretty much how I remember D&D 3.Xe being played by any player with a passing familiarity with the rules. I don't see how one can get to this approach by a plain reading of the rules of D&D 5e and I find a game works better when it's being played in a manner that the rules suggest.</p><p></p><p>But, of course, if that's what you and yours are used to and enjoy, then carry on. Something like this may have been for 2005 me, but 2020 me is playing a different game.</p></blockquote><p></p>
[QUOTE="iserith, post: 7999917, member: 97077"] I suspected this might be your method. There are a couple of regular posters on this forum that play this way. It's looks to me like a fiat-based mishmash of Success At a Cost, Degrees of Failure, and Critical Success and Failure (DMG p. 242) combined with the Roll With It approach (DMG p. 236) and methods from various other games. Many DMs accumulate their approach over the years to deal with specific issues that have arisen in the way they play without ever taking a hard look at the underlying problems or considering whether the approaches that they accumulated are necessary in their current game. Personally, I find this a kludgy way to play as compared to what we've been discussing and particularly hard as a player to judge what the outcome of a roll is going to end up being which means it's harder for me to apply any player skill to the game. The way I would have to deal with this is to pump my skill and tool proficiencies as high as they will go and then push to make those rolls only which is pretty much how I remember D&D 3.Xe being played by any player with a passing familiarity with the rules. I don't see how one can get to this approach by a plain reading of the rules of D&D 5e and I find a game works better when it's being played in a manner that the rules suggest. But, of course, if that's what you and yours are used to and enjoy, then carry on. Something like this may have been for 2005 me, but 2020 me is playing a different game. [/QUOTE]
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