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Are there actions not covered under a skill?
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<blockquote data-quote="Charlaquin" data-source="post: 8000084" data-attributes="member: 6779196"><p>You know, when I mentioned the live stream of the 5e playtest with the R&D folks (it was Against the Slave Lords they were playing, by the by), it occurred to me that the playtest documents might shine some light on the kind of thinking that went into 5e’s design. Obviously design goals change and the final product is the best representation of how it expects players to use it, but I thought it would be interesting to take a look back at the old packets and remind myself what was in there that felt like such a radical change in technique to me at the time, and made so many old school players rejoice that it revived the 2e feel.</p><p></p><p>Sure enough, the playtest was much more explicit about the action adjudication techniques that I now use. I suppose one might argue that I’m guilty of carrying over habits from the 5e playtest into the release version of 5e <img class="smilie smilie--emoji" loading="lazy" alt="🤣" title="Rolling on the floor laughing :rofl:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" data-shortname=":rofl:" /></p><p></p><p>Packets 4-6 all included some version of this sidebar in the backgrounds and skills document, with minor variations accounting for what bonus proficiency in a skill provided to an ability check in that particular iteration:</p><p></p><p>*hey, look at that! An example of an [USER=97077]@iserith[/USER]-style knowledge check declaration!</p><p></p><p>Wow, that was quite a trip down memory lane to read again! Shame that sidebar didn’t make it through the whole process - I think the player’s handbook could have benefited greatly from such a passage.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8000084, member: 6779196"] You know, when I mentioned the live stream of the 5e playtest with the R&D folks (it was Against the Slave Lords they were playing, by the by), it occurred to me that the playtest documents might shine some light on the kind of thinking that went into 5e’s design. Obviously design goals change and the final product is the best representation of how it expects players to use it, but I thought it would be interesting to take a look back at the old packets and remind myself what was in there that felt like such a radical change in technique to me at the time, and made so many old school players rejoice that it revived the 2e feel. Sure enough, the playtest was much more explicit about the action adjudication techniques that I now use. I suppose one might argue that I’m guilty of carrying over habits from the 5e playtest into the release version of 5e 🤣 Packets 4-6 all included some version of this sidebar in the backgrounds and skills document, with minor variations accounting for what bonus proficiency in a skill provided to an ability check in that particular iteration: *hey, look at that! An example of an [USER=97077]@iserith[/USER]-style knowledge check declaration! Wow, that was quite a trip down memory lane to read again! Shame that sidebar didn’t make it through the whole process - I think the player’s handbook could have benefited greatly from such a passage. [/QUOTE]
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