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<blockquote data-quote="Ovinomancer" data-source="post: 8000489" data-attributes="member: 16814"><p>It literally is more work. As in you did more than you would have if the die had not been rolled. You may not consider this 'work' but that's a semantic argument, not a literal one. I believe that you think this is a net good, but I don't see it that way.</p><p></p><p></p><p>The player isn't more engaged in setting the scene, though, the dice are. The player had no additional input, except to roll a die, the result of which means you ad hoc add additional flavor to the scene but don't change the outcome of the action. I can understand how you find value in this, but I wouldn't -- it's just another random prompt for the GM to talk more. I do my talking in setting up the scene, then it's the player's turn to add excitement through narrating actions. You say this kind of play is boring, and that you've played in this game -- I respectfully submit you're mistaken on both counts.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8000489, member: 16814"] It literally is more work. As in you did more than you would have if the die had not been rolled. You may not consider this 'work' but that's a semantic argument, not a literal one. I believe that you think this is a net good, but I don't see it that way. The player isn't more engaged in setting the scene, though, the dice are. The player had no additional input, except to roll a die, the result of which means you ad hoc add additional flavor to the scene but don't change the outcome of the action. I can understand how you find value in this, but I wouldn't -- it's just another random prompt for the GM to talk more. I do my talking in setting up the scene, then it's the player's turn to add excitement through narrating actions. You say this kind of play is boring, and that you've played in this game -- I respectfully submit you're mistaken on both counts. [/QUOTE]
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