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<blockquote data-quote="Oofta" data-source="post: 8000542" data-attributes="member: 6801845"><p>But how do they even know there's a sock drawer unless you describe the room in detail? How would they ever know to look in that one specific location? If they do know exactly where to look - how? Why? For that matter why even play out the scene? Just go from "you know where it is" to "you went and got it, what's next?"</p><p></p><p>I can't think of any reason why they would know exactly where to look so if they don't know exactly where to look then they have to take time to search the room which will take time, literal game time if they have to describe exactly what they are doing. In my games it will be off screen and summed up, no mention of sock drawers necessary.</p><p></p><p>Because the scenario doesn't make any sense to me ...</p><p>DM: You open the door to Bob's bedroom. There's a bed with an iron bound chest at it's foot, a bureau, wardrobe and small writing desk.</p><p>Player: We search the sock drawer.</p><p>DM: You find the key.</p><p></p><p>WTF? Huh? How exactly do you see that playing out differently? Obviously that's not going to happen ... so what <em>does </em>it look like?</p></blockquote><p></p>
[QUOTE="Oofta, post: 8000542, member: 6801845"] But how do they even know there's a sock drawer unless you describe the room in detail? How would they ever know to look in that one specific location? If they do know exactly where to look - how? Why? For that matter why even play out the scene? Just go from "you know where it is" to "you went and got it, what's next?" I can't think of any reason why they would know exactly where to look so if they don't know exactly where to look then they have to take time to search the room which will take time, literal game time if they have to describe exactly what they are doing. In my games it will be off screen and summed up, no mention of sock drawers necessary. Because the scenario doesn't make any sense to me ... DM: You open the door to Bob's bedroom. There's a bed with an iron bound chest at it's foot, a bureau, wardrobe and small writing desk. Player: We search the sock drawer. DM: You find the key. WTF? Huh? How exactly do you see that playing out differently? Obviously that's not going to happen ... so what [I]does [/I]it look like? [/QUOTE]
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