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Are there actions not covered under a skill?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8000565" data-attributes="member: 6704184"><p>in that precise example, I doubt I’d want to have the players spend the time describing sock drawers being opened unless they want to do that. If they just say, I thoroughly search the room, that’s also fine. Generally my players describe more than that, but sometimes doing so is pointless because it’s obvious to any reasonable person that a thorough search doesn’t leave a visible drawer unopened.</p><p></p><p>But, what I don’t enjoy at all is when the specificity regularly goes way beyond reasonable. It’s awesome when the rogue goes into detail every once in a while in a tense moment about how exactly they search the door for traps. It’s lame and boring when they describe every inch of the process in exacting detail <em>every time</em> because they are either a spotlight hog or learned D&D in The “player skill with a 10 foot pole” era, or read the phb and didn’t have a proper sense of context and perspective while doing so.</p><p></p><p>“I investigate the desk, checking each drawer for hidden mechanisms before opening them, and checking to too-shallow interiorsor hidden latches while being careful to avoid any pinpricks or accidentally activists any hidden triggers. Investigate check, right?” Is great, if a bit redundant. It’s fun, so the redundancy isn’t a problem. Describing the process for each drawer, describing the angle of the hand as it gently tap dances around the inside of each drawer, etc, is fun once or twice in a tense moment.</p><p></p><p>The fact they reference a skill check has no impact whatsoever on the success or failure of the check, and if the desk isn’t trapped then even the specificity isn’t really important it’s just nice.</p><p></p><p>I can’t find anything in the phb that suggests that without that specificity the check has no chance to succeed, of course.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8000565, member: 6704184"] in that precise example, I doubt I’d want to have the players spend the time describing sock drawers being opened unless they want to do that. If they just say, I thoroughly search the room, that’s also fine. Generally my players describe more than that, but sometimes doing so is pointless because it’s obvious to any reasonable person that a thorough search doesn’t leave a visible drawer unopened. But, what I don’t enjoy at all is when the specificity regularly goes way beyond reasonable. It’s awesome when the rogue goes into detail every once in a while in a tense moment about how exactly they search the door for traps. It’s lame and boring when they describe every inch of the process in exacting detail [I]every time[/I] because they are either a spotlight hog or learned D&D in The “player skill with a 10 foot pole” era, or read the phb and didn’t have a proper sense of context and perspective while doing so. “I investigate the desk, checking each drawer for hidden mechanisms before opening them, and checking to too-shallow interiorsor hidden latches while being careful to avoid any pinpricks or accidentally activists any hidden triggers. Investigate check, right?” Is great, if a bit redundant. It’s fun, so the redundancy isn’t a problem. Describing the process for each drawer, describing the angle of the hand as it gently tap dances around the inside of each drawer, etc, is fun once or twice in a tense moment. The fact they reference a skill check has no impact whatsoever on the success or failure of the check, and if the desk isn’t trapped then even the specificity isn’t really important it’s just nice. I can’t find anything in the phb that suggests that without that specificity the check has no chance to succeed, of course. [/QUOTE]
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