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<blockquote data-quote="Oofta" data-source="post: 8001393" data-attributes="member: 6801845"><p>The problem I've seen in games with that style is that it <em>can</em> become player vs DM. The players specify exactly what they were doing and after the game the DM tells you that because you didn't specifically look for a false bottom in that barrel you missed out on some fantastic loot.</p><p></p><p>That teaches the player that they have to be obnoxiously detailed. The players now feel like they have to measure the depth of every container to ascertain if it has a false bottom. Scenes like that slow the game down to a crawl and everyone is frustrated and bored.</p><p></p><p>I'm not saying that anyone posting to this thread does that, just that I've seen it happen and you need to be careful to not overdo it. As an example in a module, IIRC LMOP had some treasure at the bottom of a water barrel in the bandit's hideout that you had to specifically search. Except that there was nothing special at all about this barrel, there was no reason for any player to specifically call it out. I don't want my players searching every piece of furniture or fixture.</p><p></p><p>There also seems to be this assumption that these things are 100% binary. I don't think they need to be. Some people may enjoy a completely descriptive approach (for a better term), others just want to minimize this type of activity and ask for rolls. I would assume most people fall somewhere in the middle or vary depending on the current situation.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8001393, member: 6801845"] The problem I've seen in games with that style is that it [I]can[/I] become player vs DM. The players specify exactly what they were doing and after the game the DM tells you that because you didn't specifically look for a false bottom in that barrel you missed out on some fantastic loot. That teaches the player that they have to be obnoxiously detailed. The players now feel like they have to measure the depth of every container to ascertain if it has a false bottom. Scenes like that slow the game down to a crawl and everyone is frustrated and bored. I'm not saying that anyone posting to this thread does that, just that I've seen it happen and you need to be careful to not overdo it. As an example in a module, IIRC LMOP had some treasure at the bottom of a water barrel in the bandit's hideout that you had to specifically search. Except that there was nothing special at all about this barrel, there was no reason for any player to specifically call it out. I don't want my players searching every piece of furniture or fixture. There also seems to be this assumption that these things are 100% binary. I don't think they need to be. Some people may enjoy a completely descriptive approach (for a better term), others just want to minimize this type of activity and ask for rolls. I would assume most people fall somewhere in the middle or vary depending on the current situation. [/QUOTE]
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