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Are there actions not covered under a skill?
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<blockquote data-quote="Charlaquin" data-source="post: 8001662" data-attributes="member: 6779196"><p>Except this difference of interpretation of what constitutes stakes seems to be at the core of our disagreement about challenge. So evidently there is some material difference in our understandings of the scenario that goes beyond just what words we use to describe it. Much like (to bring this full circle) there is a material difference from a game in which a check modified by both an ability and skill is the default and a check modified only by an ability is a backup, versus a game in which a check modified by an ability is the default and a skill modifier is a bonus that can be applied on top of it.</p><p></p><p></p><p>Yeah, that clears the bar of reasonable specificity in my opinion.</p><p></p><p></p><p>For the record, I didn’t spend 10 minutes monologuing about what my character was doing. It was a 10-minute back-and-forth between me and the DM (and another player, though I left that detail out cause it wasn’t particularly relevant) where I (or the other player) described an action, and the DM gave some kind of response like “you can’t tell” or something similarly unhelpful, then I (or the other player) described something else and the DM gave another unhelpful response, until everyone involved was so frustrated he finally said “why don’t you try investigating it?” If he had wanted me to make an Investigation check to determine what I learned, that’s fine, but he should have asked for it as part of the resolution of my first action. And that was normally how things would go in this game, I would describe an action, he’d call for a check, I’d make it, and everyone was happy. I don’t know what the deal was in this specific instance, whether he was having an off day, or he had a really specific idea in mind about how this puzzle should be solved and I wasn’t doing what he wanted, or what. But that was one link in a chain of events that lead me to quit that game.</p><p></p><p> I do not agree that forcing players to remember a bunch of details to be successful is a good thing, and I do not make remembering a bunch of details necessary to be successful in my games.</p><p></p><p></p><p>Agreed.</p><p></p><p></p><p>Nobody here is saying the way they play the game is “the right way” to play.</p><p></p><p></p><p>Coming back later... Is spending time...</p><p></p><p></p><p>Haha no. My memory is terrible (for most things. Stuff like song lyrics stick in there like glue for some reason, but I also have ADD and my memory is generally crap). Memory is not a skill I require of my players - I’ll encourage players to take notes if it helps them, but I never require such things and I’m always happy to remind players of details they may have forgotten if they ask.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8001662, member: 6779196"] Except this difference of interpretation of what constitutes stakes seems to be at the core of our disagreement about challenge. So evidently there is some material difference in our understandings of the scenario that goes beyond just what words we use to describe it. Much like (to bring this full circle) there is a material difference from a game in which a check modified by both an ability and skill is the default and a check modified only by an ability is a backup, versus a game in which a check modified by an ability is the default and a skill modifier is a bonus that can be applied on top of it. Yeah, that clears the bar of reasonable specificity in my opinion. For the record, I didn’t spend 10 minutes monologuing about what my character was doing. It was a 10-minute back-and-forth between me and the DM (and another player, though I left that detail out cause it wasn’t particularly relevant) where I (or the other player) described an action, and the DM gave some kind of response like “you can’t tell” or something similarly unhelpful, then I (or the other player) described something else and the DM gave another unhelpful response, until everyone involved was so frustrated he finally said “why don’t you try investigating it?” If he had wanted me to make an Investigation check to determine what I learned, that’s fine, but he should have asked for it as part of the resolution of my first action. And that was normally how things would go in this game, I would describe an action, he’d call for a check, I’d make it, and everyone was happy. I don’t know what the deal was in this specific instance, whether he was having an off day, or he had a really specific idea in mind about how this puzzle should be solved and I wasn’t doing what he wanted, or what. But that was one link in a chain of events that lead me to quit that game. I do not agree that forcing players to remember a bunch of details to be successful is a good thing, and I do not make remembering a bunch of details necessary to be successful in my games. Agreed. Nobody here is saying the way they play the game is “the right way” to play. Coming back later... Is spending time... Haha no. My memory is terrible (for most things. Stuff like song lyrics stick in there like glue for some reason, but I also have ADD and my memory is generally crap). Memory is not a skill I require of my players - I’ll encourage players to take notes if it helps them, but I never require such things and I’m always happy to remind players of details they may have forgotten if they ask. [/QUOTE]
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Are there actions not covered under a skill?
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