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<blockquote data-quote="Reynard" data-source="post: 8001670" data-attributes="member: 467"><p>I don't want to telegraph. If I want them to look in the drawer under the ledger for the key, I'll tell them to do that (through the fiction). But I'd prefer not to care whether they look for the key or not because I don't want to block off an important part of the game by way of the key.</p><p></p><p>That isn't to say it can't be consequential to have the key. It may or may not be. But it can't be necessary. So the key might unlock extra information, a shorter or safer route, or bonus treasure. It just won't unlock REQUIRED information, path or treasure.</p><p></p><p>Since my players know this (even at cons since I am.up front with it) they can decide for themselves how to go about investigation, exploration and looting. It's not up to me because I'm not the players.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8001670, member: 467"] I don't want to telegraph. If I want them to look in the drawer under the ledger for the key, I'll tell them to do that (through the fiction). But I'd prefer not to care whether they look for the key or not because I don't want to block off an important part of the game by way of the key. That isn't to say it can't be consequential to have the key. It may or may not be. But it can't be necessary. So the key might unlock extra information, a shorter or safer route, or bonus treasure. It just won't unlock REQUIRED information, path or treasure. Since my players know this (even at cons since I am.up front with it) they can decide for themselves how to go about investigation, exploration and looting. It's not up to me because I'm not the players. [/QUOTE]
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