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<blockquote data-quote="Oofta" data-source="post: 8001911" data-attributes="member: 6801845"><p>So the issue is that a mod I haven't looked at in 4+ years has a magic item hidden in a cistern instead of a barrel? When I clarified that I may not remember the exact detail of the scenario? That's your big takeaway and counterargument? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /></p><p></p><p>The hideout is littered with beds, barrels, crates and other places where items could be hidden. Nothing about the cistern stands out, there's absolutely no logical reason given as to why anyone would search it specifically. It's just one more thing in a hideout that is full of "stuff". There's nothing special about it, nothing unique, absolutely no hints as to how it could be telegraphed. It's simply one more piece of clutter and set dressing so you don't have one empty room after another.</p><p></p><p>Hiding a valuable magic item (especially valuable considering these are low level adventurers) is BS. If people think anything bigger than a bread box can hold something valuable and they only way to find it is to specifically state they search it, they will start doing so. I think it's poor design and poor guidance to new DMs.</p><p></p><p>If the only way to find valuable rewards is to search everything, it leads to some people saying they search everything. </p><p></p><p>All of which is just my opinion of course. If you want people opening every sack of potatoes* because there might be a magic ring in them go ahead and hide things in random places. It can be annoying in video games it's just plain boring in TTRPGs.</p><p></p><p>*<em>I'm playing DOS 2 right now. Having fun but if you don't open every <em>barrel, </em>crate and sack you miss out on quite a bit of loot. Considering how much difference loot makes in the game I end up opening every <em><em>barrel, </em>crate and </em>sack. I don't ever want to do that to my players in my D&D game.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8001911, member: 6801845"] So the issue is that a mod I haven't looked at in 4+ years has a magic item hidden in a cistern instead of a barrel? When I clarified that I may not remember the exact detail of the scenario? That's your big takeaway and counterargument? :rolleyes: The hideout is littered with beds, barrels, crates and other places where items could be hidden. Nothing about the cistern stands out, there's absolutely no logical reason given as to why anyone would search it specifically. It's just one more thing in a hideout that is full of "stuff". There's nothing special about it, nothing unique, absolutely no hints as to how it could be telegraphed. It's simply one more piece of clutter and set dressing so you don't have one empty room after another. Hiding a valuable magic item (especially valuable considering these are low level adventurers) is BS. If people think anything bigger than a bread box can hold something valuable and they only way to find it is to specifically state they search it, they will start doing so. I think it's poor design and poor guidance to new DMs. If the only way to find valuable rewards is to search everything, it leads to some people saying they search everything. All of which is just my opinion of course. If you want people opening every sack of potatoes* because there might be a magic ring in them go ahead and hide things in random places. It can be annoying in video games it's just plain boring in TTRPGs. *[I]I'm playing DOS 2 right now. Having fun but if you don't open every [I]barrel, [/I]crate and sack you miss out on quite a bit of loot. Considering how much difference loot makes in the game I end up opening every [I][I]barrel, [/I]crate and [/I]sack. I don't ever want to do that to my players in my D&D game.[/I] [/QUOTE]
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