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<blockquote data-quote="Oofta" data-source="post: 8001973" data-attributes="member: 6801845"><p>A water storage tank is not unique, it's a feature of the old keep. So what exactly is easily disproved? That I don't have perfect recall when I mentioned a mod I haven't glanced at in over 4 years? I barely remember what I had for supper last night. That a cistern is not a barrel? Well ... actually a cistern is just something that collects and stores liquid. Cisterns are frequently barrels*, and no I did not remember the exact dimensions of this particular cistern. </p><p></p><p>My entire point was that it was just set dressing that did not stand out from any other set dressing. Telling newbie DMs to hide stuff like this is what I don't like.</p><p></p><p>I think that some people take some general advice about how to handle searching and handling skill proficiencies much further than I ever would. <em>If taken to an extreme </em>it can lead to what I consider bad DMing, or as others would say pixel bitching. I have no idea how other people's games are run. I don't understand how their approach works but every DM has to have their own style. If it suits them and their players enjoy it, fantastic.</p><p></p><p>However I keep hearing this "broadcast where to search" with no concrete advice on how to actually accomplish it. LMOP is supposed to be an introductory module that teaches DMs how to run games. For the most part is succeeds, this is an example of where I think it fell flat on it's face. Unless players are specifying everything they search, they will never find it. Why include something that will (almost) never be found? Feel free to disagree.</p><p></p><p>I want to minimize meta-game knowledge influencing the actions of the PCs in my games, although I consider myself a middle of the road guy when it comes to the role of the dice. As far as I can tell other people want player ability to matter more than PC ability. Neither way is right or wrong it's a preference.</p><p></p><p>In any case, I'm just putting off trying to figure out what to do for next weeks adventure since I once again derailed my own campaign. It's bad enough when my players do it, but I did it to myself this time because I found a cool picture. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>*<em>I've been doing maps for roll 20 lately and I was making a cottage. I debated not only where to put the outhouse, but also whether to have a well or a barrel to catch water (aka a cistern) at the corner of the cottage. Why? Because I try to make my settings at least somewhat logical.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8001973, member: 6801845"] A water storage tank is not unique, it's a feature of the old keep. So what exactly is easily disproved? That I don't have perfect recall when I mentioned a mod I haven't glanced at in over 4 years? I barely remember what I had for supper last night. That a cistern is not a barrel? Well ... actually a cistern is just something that collects and stores liquid. Cisterns are frequently barrels*, and no I did not remember the exact dimensions of this particular cistern. My entire point was that it was just set dressing that did not stand out from any other set dressing. Telling newbie DMs to hide stuff like this is what I don't like. I think that some people take some general advice about how to handle searching and handling skill proficiencies much further than I ever would. [I]If taken to an extreme [/I]it can lead to what I consider bad DMing, or as others would say pixel bitching. I have no idea how other people's games are run. I don't understand how their approach works but every DM has to have their own style. If it suits them and their players enjoy it, fantastic. However I keep hearing this "broadcast where to search" with no concrete advice on how to actually accomplish it. LMOP is supposed to be an introductory module that teaches DMs how to run games. For the most part is succeeds, this is an example of where I think it fell flat on it's face. Unless players are specifying everything they search, they will never find it. Why include something that will (almost) never be found? Feel free to disagree. I want to minimize meta-game knowledge influencing the actions of the PCs in my games, although I consider myself a middle of the road guy when it comes to the role of the dice. As far as I can tell other people want player ability to matter more than PC ability. Neither way is right or wrong it's a preference. In any case, I'm just putting off trying to figure out what to do for next weeks adventure since I once again derailed my own campaign. It's bad enough when my players do it, but I did it to myself this time because I found a cool picture. :( *[I]I've been doing maps for roll 20 lately and I was making a cottage. I debated not only where to put the outhouse, but also whether to have a well or a barrel to catch water (aka a cistern) at the corner of the cottage. Why? Because I try to make my settings at least somewhat logical.[/I] [/QUOTE]
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