Kalendraf
Explorer
SpiderMonkey said:Since no one else mentioned it:
Freeport!!!!! Read it. Run it. Love it.
Look back a page - I already mentioned it. Chris Pramas even stopped in to mention the 3.5 update of Death in Freeport!
vtaltos said:I ran Death and Madness in Freeport ( skipped part two ) and found them too easy for my group, but we generally have 7 players.
With that many players, you probably needed to increase the difficulty of several of the encounters by either adding more foes or bumping their levels. Were you doing that?
My group tackled those 3 adventures with 6 characters, and in a few places added 50% extra minions in the battles to compensate, or tacked on an extra level to some of the higher up NPCs. Death in Freeport was fairly easy, but they struggled in the Terror (there's a possible TPK trap if things go badly), and they just barely overcame most of the tougher battles in Madness. In the later stages of Terror and all of Madness, I didn't need to modify things at all because the party was a bit lower level than they probably needed to be.
I'd love to re-run those adventures for another group and mix in the new freeport stuff that's come out since I last used the setting. Between the Dungeon addition, the 3 core adventures, Tales in Freeport, Black Sails, and the source books, there's easily enough material to take a 1st level party up into double-digit levels.