D&D 3E/3.5 Are there any 3.5 (or 3e) Mass Combat Rules

Otterscrubber

First Post
I've recently purchased some .pdf files of the old Bloodstone adventures which have some mass combat scenarios in them. I would like to be able to run some of this, I'm confident I can do any necessary conversions as needed but I dont have any rules to base those conversions on atm. Any links or advice?
 

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I believe Skip Williams' "Cry Havoc" (Malhavoc Press) focuses primarily on mass combat at different levels (units, armies, etc.) and is 3.5 compatible.
 


those mentioned above for 3.11ed for Workgroups plus The Quintessential Fighter by Mongoose had some tur...3ed rules
 

In the future, can we just assume the trademark Diaglo snarky, anti-3e posts? Because they're getting pretty stale.

Anyway, I would never view the OMCS from TQF as a replacement for Battlesystem - it's good for quick and abstract mass combat, but if you want the same level of tactical stuff it's not going to do it for you. The same goes for the so-called mass combat systems in AEG's War.

The aforementioned CH is excellent, although it is locked in perhaps a bit too much on 3.5 and its square facing (great for creatures, lousy for units). It's like the PHB combat chapter written for units.

Another option is AEG's Empire, which is very similar and looks pretty good as well.

I'm kicking around a 'battle of the mass combat systems' review idea, so if anyone in the Pittsburgh area is reading this and wants to help, let me know.
 

To run the Bloodstone modules, your best option is Cry Havoc from Malhavoc Press, as others have mentioned. The combat system is an excellently-scaled up version of standard d20 combat, and thus you won't have a particularly hard time converting the modules.

In general, a combination of Cry Havoc and Empires probably yields the best combat system; Empires being useful largely for its rules on raising, feeding, maintaining, and configuring armies, and CH for the actual in-combat mechanics. However, when you're starting with prepackaged armies, as you are in the Bloodstone modules, the Empires rules aren't really relevant.

drnuncheon: You're right about the square facing rules not scaling up very well to mass combat. However, it's easy enough to create a "close order" rule that allows any unit to halve its facing along any single axis without penalty, which is what I do IMC.
 

Fields of Blood: The Book of War
by Eden Studios
It has been continually delayed but should finally be out by the end of the year.

Ysgarran.
 




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