Are there any ways to negate Evasion?

shilsen said:
My point was that even if one can negate evasion, a rogue type will usually make the Ref save and take half damage. It's better to just use Fort and Will targeting spells vs. that type of enemy.



That, I agree with.
I'm going to agree with Shilsen on this too. Anything that has Evasion is typically a bad choice for a Reflex save even if it didn't have Evasion. You either want to hit it with Fort or Will save spells or with ranged touch attacks, though if it is a Monk, you won't have great luck with any of those things.
 

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Felix said:
It might just be that his party is having a hard time killing an onery assassin...

But RigaMortus2, why do you ask?


Or that their BBEG wizard is looking for any advantage he can. alf damage is better than none, especially aganinst a d6 hit die.

Try tanglefoot bags. Even if you rule that they don't suffer speed reduction on a successful save, you can buy enough of them to keep the rogue dancing for awhile.
 
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So it looks like the best way to negate Evasion is to make one helpless. A creature with the entangled condition can still Evade, correct? Even though they are moving at half speed...
 

Seloryen said:
Just playing with this idea when I read this post. Would anyone else look at a metamagic feat that would disallow evasion or improved evasion on a reflex/half spell. Not sure how many spell slots higher this spell would take but it would definitely be at least 2 probably. Any opinions on this.
DiceFreaks, the collection of various Epic level fanatics, has the Unavoidable Spell Epic feat. Adds 7 levels to a spell, but turns it from a Reflex save into a "Save: None" spell.
 

Storyteller01 said:
Or that their BBEG wizard is looking for any advantage he can. alf damage is better than none, especially aganinst a d6 hit die.
Yes, of course: or that. Or any of a few hundred reasons.

But until RigaMortis2 answers why he'd like to negate Evasion, it's fairly well pointless to get upset at him for trying to nerf a class ability of a class that doesn't need nerfing.
 

Felix said:
Yes, of course: or that. Or any of a few hundred reasons.

But until RigaMortis2 answers why he'd like to negate Evasion, it's fairly well pointless to get upset at him for trying to nerf a class ability of a class that doesn't need nerfing.

I am making a Dragonfire Adept. They are similiar to Warlocks, but instead of the Eldritch Blast (ranged touch attack, no save) they have an area effect cone (Reflex for half, no need to make any kind of ranged touch attack). Since this is my main offensive ability, I will be using it 90% of the time in combat. If the DM throws Rogues at us (or anything else with Evasion) my ability to deal damage to them will be drastically reduced. So like any player would do when creating a character, I am trying to find a way to cover up the weak areas of my character. If it means dipping into another class or taking a certain feat, I may consider doing that if it helps me deal more damage. What is so wrong with that?
 

Dross said:
I'm curious, what is your reasoning for this Al'kelhar?

I'm not him, but I'm guessing the idea MAY have come from the Expanded Psionics Handbook; most of the energy powers there have the same effect, just like electricity spells have a +2 to save DC, fire spells get extra damage, and sound ignores hardness and does less damage.
 


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