Are there any ways to negate Evasion?

RigaMortus2 said:
I guess. Personally, I don't like to play gimped characters. Obviously characters are going to have weaknesses in some areas. There is no way to make a character that is 100% protected from everything (Pun Pun aside of course). I certainly don't go out of my way and tell the DM what my character's weaknesses are (Oh, I have bad Reflex saves, so feel free to hit me with area effect spells as often as you like to make it more challening for me). In fact, I think it is more fun for the DM to try and figure out ways to get around the player's offense/defense, just as the player's try to get around monster's defenses and offenses. I don't even tell the DM what kind of character I am playing. I give him an idea such as "warrior type" or "healer type" or what have you, just enough info so that he can fit me into his setting. But you need a certain level of trust between the players and DM in order to do that, and not every group has that.
Interesting. A player who said he didn't want to tell me exacly what kind of character he's playing would see me fall off my chair laughing. That sounds like a serious lack of trust, in my book. Evidently not in yours, which just goes to show how many ways there are of playing this game.
 

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I have this mental picture of someone with their character sheet in a locked folio, and the DM asking "What is your Reflex save?" with the player answering "What's it to ya?". :p
 

Henry said:
I'm not him, but I'm guessing the idea MAY have come from the Expanded Psionics Handbook; most of the energy powers there have the same effect, just like electricity spells have a +2 to save DC, fire spells get extra damage, and sound ignores hardness and does less damage.

Yes, indeed. I was casting around for ways to make [cold] spells different to other energy spells and to compensate somewhat for their relatively low damage:level ratio. I've also tinkered with secondary effects for [cold] spells, like slowed for 1d6 rounds, or entangled for 1d6 rounds, on a failed save.

Cheers, Al'Kelhar
 

Al'Kelhar said:
Yes, indeed. I was casting around for ways to make [cold] spells different to other energy spells and to compensate somewhat for their relatively low damage:level ratio. I've also tinkered with secondary effects for [cold] spells, like slowed for 1d6 rounds, or entangled for 1d6 rounds, on a failed save.
Hey, you should make it so that the target can't speak for 3d6 minutes as well. And, maybe a second saving throw a minute after the initial effect to lose 2d6 points of CON to frostbite, unless they get a heal spell in the mean time.

Oooooo... what about losing limbs to frostbite? That'd be different, for sure.
 

Al'Kelhar said:
Yes, indeed. I was casting around for ways to make [cold] spells different to other energy spells and to compensate somewhat for their relatively low damage:level ratio. I've also tinkered with secondary effects for [cold] spells, like slowed for 1d6 rounds, or entangled for 1d6 rounds, on a failed save.

Cheers, Al'Kelhar
Or perhaps a 20% chance to fail a spell with a verbal component for 1 round afterwards?
 

shilsen said:
Interesting. A player who said he didn't want to tell me exacly what kind of character he's playing would see me fall off my chair laughing. That sounds like a serious lack of trust, in my book. Evidently not in yours, which just goes to show how many ways there are of playing this game.

i player who doesn't tell me what he is playing and provide me with a character sheet finds his PC not welcome.

i can't make rulings as the referee if i don't have all the facts
 

diaglo said:
i player who doesn't tell me what he is playing and provide me with a character sheet finds his PC not welcome.

i can't make rulings as the referee if i don't have all the facts
Precisely. RigaMortus2 apparently has a very different approach.
 


Thurbane said:
I have this mental picture of someone with their character sheet in a locked folio, and the DM asking "What is your Reflex save?" with the player answering "What's it to ya?". :p

Then you obviously have no idea what I am talking about.
 

diaglo said:
i player who doesn't tell me what he is playing and provide me with a character sheet finds his PC not welcome.

i can't make rulings as the referee if i don't have all the facts

What rulings do you need to make though by knowing what the player is playing up front, before the game even begins? As long as a player makes the appropriate character for the campaign (again, this is a trust issue that the player will follow the DM's guidelines when creating the character), what rulings do you need to make?

Once the game begins, the DM asks for things like AC, Touch & Falt-footed, he usually asks for certain skills like Listen, Spot, etc. If the DM needs to know more info about the character, he asks at the time it happens, not before.

My DM gets a kick out of doing stuff to my character and me saying "Sorry, doesn't work, because I have X" or me saying "Ouch, I am vulnerable to that, so I actually take more damage" or whatever the circumstance is.
 

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