Are there any ways to negate Evasion?

RigaMortus2 said:
I don't pick Favored Enemy: Dragons and hope or expect that the DM puts dragons in his setting. What if we are playing a setting where Dragon's don't exist?

Well, I'd say in that case, barring that Dragons once existed long ago and your Ranger had massive ranks in Knowledge: History or Arcana, your Ranger does not know what Dragons are, and thus cannot choose them as a Favored Enemy. And if you were unaware of this (complete absence of dragons from the setting) out of character, it is the DM's job to inform you and have you pick an appropriate enemy. Therefore, I find your example to be logically flawed and unrelated to the debate at hand.

Was that needlessly complicated, or what? :)
 

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Bagpuss said:
You'd are going to have to do a pretty massive Strength drain/damage to make them helpless, in fact I'm not sure where it says you become helpless if you are carrying over your maximum load.
The point isn't to render them helpless. The point is to make them moderately encumbered. Most forms of evasion only function while carrying a light load.

Most rogues are carrying about 30lbs of gear or so (mostly 25lbs for a chain shirt).
Reducing their strength to 8 or less would leave them moderately encumbered, and possibly also reduce their speed and AC slightly (moderate encumbrance has a max. dex. of +3), and eliminate their ability to tumble (except if a dwarf).

A higher level rogue with better equipment (i.e. mithral armor) might only be carrying 20 lbs, which would require reducing their strength to 6 or so for the same effect.

Monks, on the other hand, generally don't carry as much weight in equipment so it's harder to get the same effect vs. them. They also tend to have very good touch ACs, so hitting them with the ray in the first place is much harder.
 

To answer the OP:

If you have Tome of Magic, there's a Truenamer utterance called "Confounding Resistance". It grants a target Mettle and Evasion or can be reversed. In that case, it negates Evasion, downgrades Improved Evasion to the normal version, or just inflicts a -2 to saves. Both versions last 5 rounds.
 


StreamOfTheSky said:
And if you were unaware of this (complete absence of dragons from the setting) out of character, it is the DM's job to inform you and have you pick an appropriate enemy. Therefore, I find your example to be logically flawed and unrelated to the debate at hand.

Was that needlessly complicated, or what? :)

First off, I was replying to just__al. If you bothered to read what he wrote:

just__al said:
This reminds me of players who don't tell the DM what their ranger's favored enemny is before it comes up during the game because they fear the DM will not use the favored enemny in the campaign.

As A DM I feel it's my duty to introduce things into the campaign like your favored enemny so you get benefit from your class feature. I will also from time to time make it so that you don't see hide nor hair of your favored enemny to make things less easy.

To which I replied, our group does the opposite. The player's don't dictate what creatures are to pop up in the game, the DM does (at least in our game). I feel the DM's duty is to tell the player's what is appropriate for their setting. Not the DM to cater to what the player writes as his favored enemy.

So basically you, StreamOfTheSky, are agreeing with me. Therefore I find your response redundant and irrelevant to the post of mine that you quoted.

Yes, you certainly did make that needlessly complicated.
 

Hypersmurf said:
Got a source on that?

There's a difference between 'medium armor' and 'medium load'.

-Hyp.

Actually, I do.

srd said:
Weight

If you want to determine whether your character’s gear is heavy enough to slow him or her down more than the armor already does, total the weight of all the character’s items, including armor, weapons, and gear. Compare this total to the character’s Strength on Table: Carrying Capacity. Depending on how the weight compares to the character’s carrying capacity, he or she may be carrying a light, medium, or heavy load. Like armor, a character’s load affects his or her maximum Dexterity bonus to AC, carries a check penalty (which works like an armor check penalty), reduces the character’s speed, and affects how fast the character can run, as shown on Table: Carrying Loads. A medium or heavy load counts as medium or heavy armor for the purpose of abilities or skills that are restricted by armor. Carrying a light load does not encumber a character.

If your character is wearing armor, use the worse figure (from armor or from load) for each category. Do not stack the penalties.
 



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