I ask because I am currently running one WotC adventure, and playing in another. These are pretty vast in scope, but the one thing I haven't found in either is traps. Here are the adventures in spoiler tages:
and
. Come to think of it, even when I've seen them in other adventures, they just turn out to be crappy little glyphs on the door, but at lest a character with ranks in Disable Device was seeing some ROI.
I'm just wondering if the concept of traps has been unofficially dropped from official adventures, or if it's just the particular adventures I'm participating in. I really like the idea of encounter traps presented in Dungeonscape. Crushing walls, spinning blades, rooms filling with red hot magma...that's good stuff.
How about Ravenloft, Undermountain, or the slew of other adventures out there?
Red Hand of Doom
Expedition to the Demonweb Pits
I'm just wondering if the concept of traps has been unofficially dropped from official adventures, or if it's just the particular adventures I'm participating in. I really like the idea of encounter traps presented in Dungeonscape. Crushing walls, spinning blades, rooms filling with red hot magma...that's good stuff.
How about Ravenloft, Undermountain, or the slew of other adventures out there?