Are there beholders in Dark Sun?


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I am pleased to see ultimate reason of allowing fancy hats into the game was allowed. Your DM is a wise and fair person.

But what are life-shaped artifacts? Fantasy biotech that survived from the Blue Age of Athas.

Some Dark Sun fans liked it all.
Some Dark Sun fans liked the idea of it of it but didn't like the implied history.
Some Dark Sun fans hated the idea of it and didn't like the implied history either.

The current release of Dark Sun purposely leaves that history as only a possible history if the DM desires to.
And thank whatever entity may or may not have done something with its noodly appendage to make the world for that. The only way I would allow that old life-shaping rubbish into my game is if I was dead and I wasn't running it - inconvenient I am sure. However, should someone take over my game after my unfortunate passing from ingesting the wrong hot dog of unknown origin and subsequently add it, there would be trouble. I am 100% certain that my burning rage from beyond the grave, due to their defilement of my campaign would cause me to reanimate and hunt them down. All that would be left at the gaming table - by the time my friends turned up to play - would be torn shreds of flesh and bloody d20s in a strange mystical pattern all pointing up with 1 clearly showing. Then my corpse, its grisly revenge having been carried out would go and act in vegas in repeated screenings of a Michael Jackson impersonators rendition of Thriller. Until someone else tries to take over my former gaming group and add that stuff to it once more.

Then I would be forced to kill again.

As that wasn't clear: I really hated it. However, this does not change I am very much in favor of fancy hats and I imagine that - in between extracting terrible revenge - my undead corpse would take the time to try on numerous increasingly ridiculous hats. I will have considerable time for such an undertaking, after all.
 
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I am pleased to see ultimate reason of allowing fancy hats into the game was allowed. Your DM is a wise and fair person.

Indeed! And the other GM chimed in and was on-board too, so I'm all set! The Great Mother be praised!

(Thanks for all of the thoughts and discussions, all!)
 

And thank whatever entity may or may not have done something with its noodly appendage to make the world for that. The only way I would allow that old life-shaping rubbish into my game is if I was dead and I wasn't running it - inconvenient I am sure. However, should someone take over my game after my unfortunate passing from ingesting the wrong hot dog of unknown origin and subsequently add it, there would be trouble. I am 100% certain that my burning rage from beyond the grave, due to their defilement of my campaign would cause me to reanimate and hunt them down. All that would be left at the gaming table - by the time my friends turned up to play - would be torn shreds of flesh and bloody d20s in a strange mystical pattern all pointing up with 1 clearly showing. Then my corpse, its grisly revenge having been carried out would go and act in vegas in repeated screenings of a Michael Jackson impersonators rendition of Thriller. Until someone else tries to take over my former gaming group and add that stuff to it once more.

Then I would be forced to kill again.

I must spread some XP around before giving it to Aegeri again.
 

My gut reaction would be to not use beholders in Dark Sun, since the whole point of the setting originally was to create setting without any of the usual 'classic' D&D monsters.

Really? Where do you get this?

Unless you have a source, I would point to such classics as dwarves, elementals and thri-kreen to say... at best, this might be a flavorful bent, but it's certainly not a rule.

Edit: Question to the OP: Why did you, as a player agree to play in a Dark Sun campaign?

Sooo you'd get mad/upset at your players for asking whether an option is available? Yikes.
 

Really? Where do you get this?

Unless you have a source, I would point to such classics as dwarves, elementals and thri-kreen to say... at best, this might be a flavorful bent, but it's certainly not a rule.

" [Tim Brown said] 'We decided that it was important for this new product to be completely different.' To that end, they planned to make a setting with none of the usual trappings--no elves or dwarves, no orcs or even dragons. 'We wanted to make something that owed more to Edgar Rice Burroughs's John Carter books than to Conan or Lord of the Rings. Eventually, though, we realized that if we went too far we'd lose the D&D audience." -- DRAGON #315, "The Creation of Dark Sun", sidebar, 33
 

I should have specified that I'm going to be a player in a pickup Dark Sun campaign, so it's a little out of my hands. I was considering playing the shaman I based on the "Leader of a Beholder Cult" picture that was in the FR 2nd Ed. deities book. Maybe I'll see if the GMs will allow it anyways.

Do you happen to know WHICH 2nd Edition FR Deities book? There were several. Also, any idea of an approximate page?
 

Do you happen to know WHICH 2nd Edition FR Deities book? There were several. Also, any idea of an approximate page?

I know it was originally printed on the last page of the color insert in Forgotten Realms Adventures; I don't know if it was reused in one of the later books or not.
 


This?

beholderhat.jpg
 

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