Pathfinder 1E Are there healing surges in Pathfinder?

My group usually splits treasure equal to number of players +1 party share. From the party share we buy things like wands of cure (light/moderate/serious) wands and any encounter gear (like silver sheen, potions of water breathing, ect.).

I like to do something like that. We usually just deduct 5 or 10% of the total treasure value before dividing it up at all. Party treasure is spent on lots of things besides healing items, revivify/raise dead and remove [paralysis, blindness, etc...] scrolls. Also has been used to pay bribes to NPCs, buy material components, tools, or foci for spells that will buff the party (like Create Magical Tattoo's ink), on things like scrolls of align weapon... My last group was evil and we decided it was a fair use of party funds ot pay for the onyx of anmate dead for the army the cleric and Warlock were creating, rather than have them pay for it themselves (In this case, the Bard character did most of the in battle control of them anyway, so they really were "the party's" minions).

I don't see why you need healing surges in PF, though. Wands of cure light are cheap. Druids and Clerics can heal with their spells; Rangers, Paladins and Bards can heal a little with spells; Cleric and Paladin get class features to heal for good amounts; all the above mentioned can use healing wands; and monks get a (admittedly so incredibly weak I'd never waste any ki on it unless it was an emergency) self-healing ability. That's half the classes right there. You'd almost have to intentionally try to end up with a party without healing.
 

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Healing Surges, ala 4e? No. Thank God.

If you're looking for a comparable mechanic, then this:

If you are interested in using healing surges in 3.5/PF, then I'd suggest taking a look at the Reserve Points system in Unearthed Arcana. It's all OGL, so it should be available online at D20SRD.org

If you are interested in a pseudo-skill challenge system for use with 3.5/PF, then I'd suggest taking a look at what Trailblazer has done, or use the Complex Skill checks from Unearthed Arcana.

Complex Skill Checks :: d20srd.org

I use them in some campaigns. In the ones where I strive to be a RBGM, I don't.
 



To add--The skill Heal should be be put to great use as well. House rule it to the point, that those who have it, can return some, not all HP to the person that is injure. (that does not include bed rest, but with it. It can help further the healing process)

Near death (in negatives) they stablize that person (common rule in PFB). The better the rank, the better heal effect on a injure.

Second, you should make it tighter on the characters, to better manage their resources and the spectre of death or dying should be on the edge just waiting. With less wands, scrolls or potions. I find it if given in abundance. Characters will not have a more healthy respect for doing fights better (better tactics and therefore), if they expect to find almost everytime...boko-healing stuff in a clump.

"Healing surges" will not fit in PF, it is different mechanic altogether and certain classes with certain abilites, should not be lessen because of it.
 


Healing surges are unnecessary in my game.
You get by, patch up and make it somewhere to hole up and get better, or die.
Only if you have a magic item or a caster who can heal. Healing/level doesn't help much...

To add--The skill Heal should be be put to great use as well. House rule it to the point, that those who have it, can return some, not all HP to the person that is injure. (that does not include bed rest, but with it. It can help further the healing process)

...
I had a houserule that allowed just that. I based it on the rules to use craft to heal a Warforged in the Eberron Campaign Setting.

That doesn't exactly help during combat, though.
It nearly never helps to use a standard or fullround action for healing... look at the spell lists and then on the damage an unoptimized frontliner does... just hold person the villain (law domain), coup de grace him. Then heal the fighter.
 

Healing is statistically an inefficient use of an action in combat. But when it comes down to "if he isn't healed, he's probably going to die before we wrap this fight up," it is important. WoCL means you can survive by 1 hp and be back in fighting order for the next combat. You do need some means of burst healing for emergencies, though. Ideally, you just have a caster that can heal. If not, investing in a more pricy wand for cure moderate/severe/critical is a good idea after a few levels, only to be used in combat and when needed. The UMD check to use it remains 20, despite the CL increase.

A better option, if you use MIC, is to just make sure everyone has a Belt of Healing and can burst heal to save their own asses. Potions also work.

Again, don't see the need for healing surges.
 
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Are there healing surges in Pathfinder? I created a character using a online generator and it gave me 3 healing surges. Where can this info be found?

There are no healing surges in Pathfinder. Healing surges are strictly a 4th edition mechanic. It seems like your character generator has something really wrong with it or is incorporating someone's houserules.
 

I've come to appreciate healing surges. Not for realism, but for combat tension. In a game without surges, you have 3 options - PCs hurt monsters faster and there's not much tension, monsters hurt PCs faster and there's a lot of tension, or they hurt each other at the same rate and there's tension.

With surges, you instead almost always get this option: Monsters hurt PCs faster than vice versa, PCs feel tension and use an appropriate number of surges so they don't die, and PCs end up winning. Surges (and a variety of options for triggering them) are great for letting players think things are bad but let them still win.
 

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