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General Tabletop Discussion
*Pathfinder & Starfinder
Are there spells specifically designed to do non-lethal damage?
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<blockquote data-quote="Empirate" data-source="post: 5947329" data-attributes="member: 78958"><p>The Nonlethal Substitution metamagic feat has been mentioned. But there are also spells that deal nonlethal damage naturally, without feat investment. Look at Whelm and Overwhelm in Player's Handbook II, for example. These aren't that great, however, and I'd pick Nonlethal Substituted Wings of Flurry over them every day of the week.</p><p></p><p>For weapons, look at Unarmed Strike and the Sap, but most importantly the Merciful enchantment. It counts as a +1 equivalent enchantment (like Flaming or Frost), deals an extra 1d6 damage on a hit, and ALL damage the weapon deals is nonlethal damage. And the best part is, it can be turned off. Easily one of the most useful +1 enchantments out there.</p><p></p><p></p><p></p><p></p><p>Immunity to nonlethal damage isn't as rare as you might think. Undead and Constructs are among the more often encountered enemy types. Not as common as immunity to fire, to be sure, but still. Also note that magical healing does double duty, in that it removes as much nonlethal as lethal damage in one casting. So if you deal nonlethal, and your buddies deal lethal, and the enemy receives a Cure, the spell is twice as effective.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Huh? There aren't any, unless you pick Nonlethal Substitution.</p><p></p><p></p><p></p><p></p><p>I don't even understand what you're trying to say here. Weapons aren't normally enchanted with a certain spell 'locked' in them. Rather, they are enchanted with one or more standard enchantments, like the Flaming, Defending, Valorous, Collision, Wounding, Vampiric etc. properties. These have specific rules for which spell(s) are needed to make them, but each of them can only be added to the weapon once.</p><p></p><p>The only method to 'lock' a spell in a weapon is using the Spellstoring enchantment: a Spellstoring weapon can store one spell, which must be cast into it. When the weapon later strikes an opponent, you can immediately cast the stored spell on that opponent as a free action, and it affects that opponent (and only that opponent) instantly.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5947329, member: 78958"] The Nonlethal Substitution metamagic feat has been mentioned. But there are also spells that deal nonlethal damage naturally, without feat investment. Look at Whelm and Overwhelm in Player's Handbook II, for example. These aren't that great, however, and I'd pick Nonlethal Substituted Wings of Flurry over them every day of the week. For weapons, look at Unarmed Strike and the Sap, but most importantly the Merciful enchantment. It counts as a +1 equivalent enchantment (like Flaming or Frost), deals an extra 1d6 damage on a hit, and ALL damage the weapon deals is nonlethal damage. And the best part is, it can be turned off. Easily one of the most useful +1 enchantments out there. Immunity to nonlethal damage isn't as rare as you might think. Undead and Constructs are among the more often encountered enemy types. Not as common as immunity to fire, to be sure, but still. Also note that magical healing does double duty, in that it removes as much nonlethal as lethal damage in one casting. So if you deal nonlethal, and your buddies deal lethal, and the enemy receives a Cure, the spell is twice as effective. Huh? There aren't any, unless you pick Nonlethal Substitution. I don't even understand what you're trying to say here. Weapons aren't normally enchanted with a certain spell 'locked' in them. Rather, they are enchanted with one or more standard enchantments, like the Flaming, Defending, Valorous, Collision, Wounding, Vampiric etc. properties. These have specific rules for which spell(s) are needed to make them, but each of them can only be added to the weapon once. The only method to 'lock' a spell in a weapon is using the Spellstoring enchantment: a Spellstoring weapon can store one spell, which must be cast into it. When the weapon later strikes an opponent, you can immediately cast the stored spell on that opponent as a free action, and it affects that opponent (and only that opponent) instantly. [/QUOTE]
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Are there spells specifically designed to do non-lethal damage?
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