Ok I am thinking of starting up a "traditonal" D&D campaign if only to settle the clamour of my players for a long term game
The problem is I have a group that looks like this
Casual Gamer (RP Oriented)
Gamer who likes to play Gothy Charcters
Casual Gamer (Disruptor)
Hard Core D&D (Combat Monkey)
GAmer into Long Term Games and World Immersion
These guys, on the whole are tolerable but the first 3 of them have a little problem with making and playing appropriate characters
In the ARs Magica game they made
A contagious werewolf
A paladinoid mage in black anime style armor
a blood mage
This is in friggen midieval Europe!
I do like these guys on the whole but I don't want a campaign screwed with so I was thinking of imposing the following limits and house rules (sorry about the OT but I need to put this with the main body of the question)
The concept is called "Shadow on the World" It is set in a RavenLoft style world with a Dark Power that permeates the place.
Willfull Evil means loss of self to the Gathering Shadow
My rules restrictions
Good Alignments Only---
Core Races Only with a maximum of 1 (2 if we get a 6th gamer) non humans--- for flavor not balance reasons
European Style classes Only except maybe 1
Use of Certain Spells and doing certain actions on the list (Torture, Murder, Rape etc) gains you points of Shadow Touched.
When your total ShadowTouched goes above your total of stats plus level you fall to Evil
Also I can add the Shadow Dice to any roll against you I wish as Opposition Dice or to twist chance against a player (at a cost). This will relive half the dice used from the pool
When You do Good acts you get Light Touched which work like Action Dice in Spycraft at your disposal or can counter Shadow Touched Dixce and remove them
Good Roleplaying gets bonus EP
If I declare an unlisted action as Evil you get a warning and it doesn't count
If you become Evil the GM controls the character. I will allow a little drift to Neutral though I would prefer Good only
I figure as long as I give them a good mix of Combat (1-2 per session) Roleplaying, World Exploration and Treasure Hunting they should be happy
Let me ask though, is this too restricitve to be much fun?
I want YOUR opinion, I think my players would go for it but if you were hypothetically one of my players, Would these rules chafe
The problem is I have a group that looks like this
Casual Gamer (RP Oriented)
Gamer who likes to play Gothy Charcters
Casual Gamer (Disruptor)
Hard Core D&D (Combat Monkey)
GAmer into Long Term Games and World Immersion
These guys, on the whole are tolerable but the first 3 of them have a little problem with making and playing appropriate characters
In the ARs Magica game they made
A contagious werewolf
A paladinoid mage in black anime style armor
a blood mage
This is in friggen midieval Europe!
I do like these guys on the whole but I don't want a campaign screwed with so I was thinking of imposing the following limits and house rules (sorry about the OT but I need to put this with the main body of the question)
The concept is called "Shadow on the World" It is set in a RavenLoft style world with a Dark Power that permeates the place.
Willfull Evil means loss of self to the Gathering Shadow
My rules restrictions
Good Alignments Only---
Core Races Only with a maximum of 1 (2 if we get a 6th gamer) non humans--- for flavor not balance reasons
European Style classes Only except maybe 1
Use of Certain Spells and doing certain actions on the list (Torture, Murder, Rape etc) gains you points of Shadow Touched.
When your total ShadowTouched goes above your total of stats plus level you fall to Evil
Also I can add the Shadow Dice to any roll against you I wish as Opposition Dice or to twist chance against a player (at a cost). This will relive half the dice used from the pool
When You do Good acts you get Light Touched which work like Action Dice in Spycraft at your disposal or can counter Shadow Touched Dixce and remove them
Good Roleplaying gets bonus EP
If I declare an unlisted action as Evil you get a warning and it doesn't count
If you become Evil the GM controls the character. I will allow a little drift to Neutral though I would prefer Good only
I figure as long as I give them a good mix of Combat (1-2 per session) Roleplaying, World Exploration and Treasure Hunting they should be happy
Let me ask though, is this too restricitve to be much fun?
I want YOUR opinion, I think my players would go for it but if you were hypothetically one of my players, Would these rules chafe