(Psi)SeveredHead
Adventurer
Something that I've been thinking about lately is the idea that changing an attitude is problematically vague. Social skills are often resolved into "change beliefs" but all that is needed to propel the game forward is "change behavior." If a good Bluff convinces the guard to let you into the castle by changing his belief, the guard then goes back about his day manning his post. But if it just changes his behavior, then the PCs continue onto the next challenge but the guard still feels uneasy about what just happened. He let them pass for fear of what would happen if he interfered, but now he is double checking with his superiors and reinforcements are on their way. It is a small difference in interpretation but it gives more room for degrees of success to be introduced to social skills.
I think the rules actually support that. IIRC Bluff results don't last that long, but DMs and players forget this really fast.
(Alas, that's no fix to Diplomacy. As far as I can tell, that's permanent, barring mistreatment of the "victim" of Diplomacy.)
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