Aus_Snow
First Post
Hm.Calico_Jack73 said:Okay I have gripe about D&D 3.X and it is the assumption that all of the player classes should be balanced. Just scroll through the list of discussions and anyone can see that "Class Balance" is an important issue in most player's minds. I used to believe the same thing, that overall the classes should be balanced so that no class is any more powerful than another but then again I've had a revalation if you will.
What ever happened to just picking a character concept and playing what you want without regards to the "power-level" of the classes of the other characters? What ever happened to playing a character for the fun of playing and not getting all wound up about how powerful they are in combat compared to the other party members?
Well firstly, there is NOTHING stopping a 3e player "just picking a character concept [...]" (etc.) - nothing at all.
Secondly, people "getting all wound up about how powerful [their characters] are in combat compared to the other party members" is so unbelievably not limited to D&D 3e, that words (very nearly
Yes they most certainly did. Only, the balance was *much* more poorly thought out. Sloppy, shoddy, subpar - these are words that spring to mind.1e and 2e certainly didn't have "Balance"
Many do, and (IMO) rightly so. After all, balance is definitely a part of every (sane) DM's thoughts. What is truly being argued here is the *level* of balance that is supposedly required, or supposedly not required. Without even a nod to balance, these games would be *unplayable* - except perhaps by certain categories of insane people.I was recently reading a discussion on how powerful Psions are when I came to the conclusion... Do I really care as a DM or as a Player? Not really...
"Them". That is the key word there. Because, as it happens, what is challenging for a weaker character will conceivably not be for a strong character.my purpose isn't to defeat my players but to challenge them.
It seems that game balance is actually important to you, Calico Jack - but you prefer to adjudicate that on the fly, rather than rely on prewritten rules and/or guidelines. Fair enough. But in the end, it comes down to your opinion that your judgement of game balance is better (at least for your own purposes) than the designers'.
Fair enough!
