TheCosmicKid
Hero
This is not a factually accurate description of the words I have posted.Except that all of what you just posted is still a fighter through and through, because it's all tied to the short rest crap as usual.
This is not a factually accurate description of the words I have posted.Except that all of what you just posted is still a fighter through and through, because it's all tied to the short rest crap as usual.
Pretty much the idea, yup.(though I suppose the subclass may could fill in those gaps)
I'm beginning to confuse the threads. If the suggestion here was a fighter subclass, then I can see the point in handling interactions with action surge.Sure, just as soon as WotC removes the limit on Action Surge.![]()
More a fighter variant.If the suggestion here was a fighter subclass, then I can see the point in handling interactions with action surge.
Did you read Coordinate Attack?At the same time you could limit to handing out one action (or one attack action) per ally and round. I do remember a 4e daily power named "lamb to the slaughter". Letting an ally attack and then another ally attack would be a good though approximation.
Well, any warlord who doesn't willfully shirk such duties should be able to get a party through the standard-issue 6-8 encounter day, even if they are running on fumes after encounter 8....The warlord needs to stand in as a primary healer. At least one of its subclasses does.
In a party without them, OTOH...In a world with 40 HP Goodberries and Healing Spirit, it's very easy to overrate the importance of healing.
Which is ironic. Balance-first is part of what caused such a backlash against 4e.I think people are too focused on balance first, then fun mechanics.
Which is ironic. Balance-first is part of what caused such a backlash against 4e.
Sure, it's useful, but it's not worth getting overly excited about if your class has it. Strong out-of-combat healing is worth more than a ribbon, but not nearly as much as nova capability, or mitigation. Complaining that a class has good offense AND healing is like complaining that a rogue has good offense AND skill expertise.In a party without them, OTOH...
That seems a fair analogy, though it may not have meant to me, what you meant it to mean.Complaining that a class has good offense AND healing is like complaining that a rogue has good offense AND skill expertise.
Or in-combat healing, which warlords should generally have access to (even if some specific characters might not take it, walling off something that critical to 'support' in a sub-class would be bad). Out-of-combat healing boosts? Or between-combat mitigation (along the lines of inspiring leader)? Sure. I could even see the Resourceful warlord doing the medic thing.Strong out-of-combat healing is worth more than a ribbon, but not nearly as much as nova capability, or mitigation.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.