Semi-hijack: I'm currently making a Mutants and Masterminds character that's a fictional 1930's pulp adventurer, in crude terms, a girl Indiana Jones. I'm struggling with how to build her signature whip. I want to use Teleknesis as the base power, with a bunch of extras. The problem is [for all you familiar with M&M] is in order to make it usesful at all, I have to give it far more power than would fit even a superheroic pulp char.. There's no clear example of how to reduce the range/lifting capacity while still allowing for super-sturnts [more than just idol-plucking, like deflecting the course of the speeding truck by whipping the trucks front axle and applying just the right amount of force...]
Any ideas?