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Are you a fudging fudger?
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<blockquote data-quote="Barastrondo" data-source="post: 5112327" data-attributes="member: 3820"><p>But do you want a lot when you're expecting a little? You know, if the GM tells you "they're pretty rough and it could be a tough fight," if it turns out "the odds are decidedly stacked against you" and you die, is that cool? Even if there was no real way for you to determine the latter because the GM believed at the time that it was a fairer fight than it turned out to be? </p><p></p><p>Bad planning, or bogus challenge ratings, or whatever might lead a GM to believe that an encounter is less dangerous than it actually is, is kind of a trap. It basically prevents the players from making informed decisions, because as the GM doesn't know the actual extent of the danger, he can't inform them even if they do their best to discover it. I prefer to make sure my players' decisions are as informed as they can be; if I've screwed up, or the monkey in charge of challenge ratings has screwed up and I didn't catch it, I don't think it's fair to make the players eat the punishment and say "oh well." </p><p></p><p>Of course, some people might not want that level of fair, which is all well and good. It's just not our thing.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5112327, member: 3820"] But do you want a lot when you're expecting a little? You know, if the GM tells you "they're pretty rough and it could be a tough fight," if it turns out "the odds are decidedly stacked against you" and you die, is that cool? Even if there was no real way for you to determine the latter because the GM believed at the time that it was a fairer fight than it turned out to be? Bad planning, or bogus challenge ratings, or whatever might lead a GM to believe that an encounter is less dangerous than it actually is, is kind of a trap. It basically prevents the players from making informed decisions, because as the GM doesn't know the actual extent of the danger, he can't inform them even if they do their best to discover it. I prefer to make sure my players' decisions are as informed as they can be; if I've screwed up, or the monkey in charge of challenge ratings has screwed up and I didn't catch it, I don't think it's fair to make the players eat the punishment and say "oh well." Of course, some people might not want that level of fair, which is all well and good. It's just not our thing. [/QUOTE]
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